HEAVY - sword Review
Price: $0.99
Version: 0.0.1
App Reviewed on: iPhone 5
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User Interface Rating:





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Overall Rating:





A horde of monsters raid a castle, kidnap a princess, and a lone hero sets out to rescue her. Because apparently there are only like two or three people in the whole kingdom or something. Regardless, what unfolds is an adventure not unlike the stereotypical plumber’s romp through the Mushroom Kingdom. A few simple virtual buttons control movement, attacking, and jumping. The complexity is more in the levels and power-ups. The former works much like a typical platformer with plenty of blocks to leap from, coins to grab, enemies to jump on or slice to bits, and special “princess coins” to collect that act as each stage’s three-star rating system. The latter function oddly like most power-ups found in many SHMUPs in that they’re tiered; the more the player collects, the more powerful they get. Get hit and the effects are knocked back a spot.
HEAVY - sword is a good-looking game with plenty of quirky sprites and detailed backgrounds. However it’s the exploratory nature of the levels and the ability to acquire an unnaturally gigantic sword that steal the show. Much like the platformer I keep comparing it to, success depends on skill rather than being armed to the teeth. Wielding a sword that’s five times the size of the main character certainly helps, but it’s not an absolute necessity. Of course that’s no reason to avoid scavenging every corner of each stage in order to find one.
Being an iOS game means that HEAVY - sword may very well see a few updates that address things like awkwardly overlapping text boxes in the shop, jumping problems, or movement controls. However it’s not a guarantee. Still, despite its problems I still had a lot of fun bouncing all over the place and slaying dozens of monsters with a single swipe of my city-sized sabre.