Goblin Sword Review
Price: $0.99
Version Reviewed: 1.0
App Reviewed on: iPad 2
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A rampaging horde of monsters. A kingdom in peril. A lone warrior who will stand against all odds. Well, not stand so much as jump around and stab monsters a lot.
Goblin Sword has a colorful, cartoonishly retro aesthetic, and the music matches the visuals nicely – if you aren’t sick of the pixel revolution in gaming (and you shouldn’t be, because it’s great), you’ll find a lot to love about its look and feel. The controls are fairly tight, and I never felt as though the controls were at fault when I accidentally walked into a spike pit or got hit by an enemy.
Your most frequent rewards for killing monsters are gems, and Goblin Sword's protagonist can spend his hard-earned currency on new armor, weapons, and magical trinkets. My first purchase was a new sword and, while I didn't notice much of an upgrade in range, the damage increase was dramatic. I also spent a large amount of gold on the best armor available, but still died in three hits, so I'm not certain what the actual benefit was. The entire inventory system is a little bit unclear - swords have star ratings, but sometimes two swords with the same rating don't cost the same, with no explanation as to why. While it is true that getting another sword is as simple as grinding for some more gold, it would still have been nice to have those differences spelled out more clearly.