Version Reviewed: 1.1
Device Reviewed On: iPad Mini Retina
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Looking rather delightful yet lacking a certain something to truly turn it into a great, there's still something oddly enticing about Globosome: Path of the Swarm.
You play a small blob, essentially. It's some kind of sphere shaped creature that's attempting to find the rest of its swarm. Exploring each level requires eating up all the leaves that are scattered around in order to grow as a swarm. Certain sections can only be reached by growing the swarm so it's imperative that you snatch up everything going.
By default, controls are tilt based with the option of switching to on-screen controls or using a physical controller. At times, it's tricky to be entirely accurate with the tilt controls but they are the best of the bunch (outside of using a physical controller, I'm assuming). It certainly feels like the more interactive and tactile of the choices offered, with subtle tilts and recalibration at the start of each level enforcing the choice.
Jumping is where things get tricky with many platforms requiring a few careful leaps in order to safely traverse various pitfalls. At times, it's frustratingly picky but at least Globosome: Path of the Swarm offers a number of checkpoints to smooth the process out a little. Where things become particularly hard is when there are multiple orbs to manage and all too often, one falls behind the pack.
Still, Globosome: Path of the Swarm is pretty likeable. It might occasionally frustrate but a gradual unlocking of new skills, such as being able to replicate quicker or jump higher, ensures that progress is always being made. Soon enough, you'll find yourself chipping away at more stages than you'd originally anticipated enjoying the oddly gentle pace of the entire experience.