Version Reviewed: 1.0
App Reviewed on: iPhone 5
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In Gamebook Adventures 10: Lords of Nurroth, you play the part of a professional thief who’s just trying to make it through another job. This particular job also happens to be a bit of a challenge, and it’s no doubt going to have some major political repercussions (this much is obvious from all the “you don’t need to know” type shady explanations and whatnot). Time to get to work, right?
If you’ve played any other gamebooks from Tin Man Games then you know exactly what to expect here. If not, you progress through the story choose-your-own-adventure style and will occasionally have new options open up depending on the items you have with you or whether or not you were successful making a skill check. This (plus the dice-driven combat) is where the “game” part of “gamebook” comes in. You may also place bookmarks wherever you like both as a means to keep track of where you left off and to act as a sort of checkpoint if you end up making a mess of things.
Really though, it’s more of the same. This isn’t a bad thing but if you never much cared for gamebooks then Lords of Nurroth isn’t going to change your mind. That said, the tale is an interesting one and I enjoyed playing the part of the master thief quite a bit. In my playthrough there wasn’t as much combat as I’d experienced in other gamebooks but there were a lot of little choices that felt very important - things like getting rest before a job to make sure I’m at my peak versus spending time examining the target building and figuring out a plan of entry.
Lords of Nurroth is another well-done gamebook from the folks who really know their stuff. If you like choose-your-own adventures but have never tried a gamebook before, this is as good a place as any to start - then go back and play the others, too.