Z The Game Review
Price: $4.99
Version: 1.1
App Reviewed on: iPhone 3GS
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A lot of the typical unit micromanagement found in similar titles (both old and new) is absent. Grunts and other foot soldiers are built automatically, without the need for resources and units will automatically interact with objects within a certain vicinity, so a group of grunts can be pointed towards a flag/vehicle and will capture either/both on their own. Similarly, factories will churn out forces every several seconds (or minutes) with zero instruction. Players can adjust what's being produced, which is typically two of three unit types per structure, but they don't have to bother with "paying" for them or setting rally points.
There's some amount of contention in a single match, but more often than not utter annihilation and domination are required for success. If the AI can sneak in and take enough of the map, there's practically no other option but to lose. Or to restart. Similar tactics can work in the player's favor, but since human beings can't process as fast as computers it requires a heck of a lot of diligence. I had to learn the hard way about how the mini-map is essential to spotting and reacting to encroaching enemy forces.
Control issues aside, Z The Game is still a lot of strategic fun. The fast-paced nature of each level fits well with the on-the-go style most iOS users are used to and it practically feels like Z was originally designed with the platform in mind. Anyone who enjoys PC strategy games should find plenty to love here.