Fairune Review
Price: FREE
Version: 1.0.1
App Reviewed on: iPhone 5
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A young girl sets out on her own to seal up an ancient evil. Hopefully for good this time. Players guide her around with a single virtual control pad while occasionally calling up an inventory screen to make use of special items. Combat is a simple matter of walking into an enemy. If they aren’t too terribly strong she’ll instantly slay them, acquire experience, and take a bit of damage. The trick is to dispatch enough baddies to level up and be able to take on the next tier. She gains strength little by little which allows her to reach new areas, gather more equipment, and eventually save the world.
Despite the simplistic combat I’ve been having lots of fun with Fairune, and I can easily look past the somewhat directionless goals. However the movement controls are obnoxious to the point of affecting my enjoyment. They haven’t ruined it for me, but getting around can be quite a chore when the hit detection on the virtual pad is so stringent. It’s incredibly easy to tap the wrong area and not move at all, or to slide a thumb to just the wrong spot and move in the wrong direction. It’s never a huge setback, even when it leads to an untimely demise, but it’s still irritating.
I wouldn’t have expected Fairune’s odd combination of speed run and adventure game to work so well but it totally does. So long as one can get past the obnoxious movement controls it can be a rather addicting bit of fun.