Earn to Die Review
Price: $0.99
Version: 1.0.3
App Reviewed on: iPhone 3GS
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Earn to Die is split into eight levels across three game modes, all of which revolve around driving a vehicle a specific distance. The catch (besides the zombies) is that each mode of conveyance has a set amount of fuel; so reaching the end of a stage most likely won’t happen the first or even the tenth time. But. There’s always a “but.” Smashing into and through the living dead earns cash that can be used to upgrade the current vehicle or even unlock better ones. The starter bug may not amount to much at first but once it’s been decked-out with a better engine, transmission, tires, gas tank, booster, and zombie-mulching spikes it can be remarkably effective.
As I’ve said, I’m incredibly impressed with Earn to Die’s design. Plowing through zombies or obstacles and watching all manner of parts - squishy and otherwise - fly through the air in slow motion is most definitely satisfying and never fails to bring a smile to my face, but I’m actually talking about the level and progression. Each stage ups the distance and difficulty just enough to require lots of playthroughs, which in-turn get players accustomed to the layout in a natural manner. That, in-turn, makes it easier to adjust to other obstacles that present themselves later on and the cycle continues. Factor in the desire to keep playing to unlock the “next thing” and the sheer entertainment value of vehicular zombie carnage and we end up with a game that’s ridiculously hard to put down.
I know some people prefer to avoid digital violence, and I respect that, but everyone else who enjoys (or at least doesn’t mind) goring zombies owes it to themselves to play Earn to Die. It’s an insane amount of fun from just about any angle.