App Reviewed on: iPad Pro
User Interface Rating:
Replay Value Rating:
Adventure games are pretty standard on the market nowadays, but what happens if your hero doesn't just walk in any ol' direction? What if they have no choice but to spin around with their sword? That's where Dizzy Knight comes in.
Though it might seem a bit odd for an adventurer to spin all the time, it's best not to ask questions and just get on with it here. That's how you'll have the most fun.
It won't appeal to every audience, but for the ones who love these sorts of arcade adventure games you'll be pretty pleased with what you get.
Kicking things off, as a promising adventurer you start by chatting to an old merchant. Lucky for you, he dropped a sword to the south of the map which he's given you permission to nab. What a gent.
After a brief tutorial showing you how to move and how to take on enemies, you're set loose into the level to work through waves of monsters. While they start off easy to kill, they steadily get harder and more relentless as the time goes on.
Once you've taken down the designated number of bad guys, a big boss jumps into frame it's time for a boss fight. Granted, the first couple aren't particularly hard, but by that point you might have lost a few hearts.
With the boss defeated, you journey off to another level and repeat the process. Each time you'll come face-to-face with familiar enemies, a couple of newer, harder ones, and a boss at the very end.
If you lose all of your hearts you're prompted to pay some in-game gold (which increases if you die multiple times in a single run) to respawn and carry on. If you die and run out of cash to respawn, it's game over. You head back to the very beginning, though you've still got your weapons and skills at least.
The graphics are clean, performance is crisp, and its audio aims for the nostalgic-feel with chip tune shining through the action. However, I did encounter a good-sized bug in the second level once the boss showed up.
As the camera panned down to greet the thunderous newcomer it took a little bit to centre on me again. I didn't realise the game had continued until I heard the cries of my adventurer getting struck by something.
There's definitely an art to getting your attacks just right. Sure, you've got special abilities and consumables for those tight scrapes, but your most basic sword-spinning move still leaves you open enough for the enemy to get a hit in. It's about learning when to creep closer, when to lunge away, and preparing to control yourself after clanging your sword against a wall or bush.
The default controls are pretty sensitive, but you can adjust them in the menu, same as the music and SFX volumes. If you're using touch controls, you just tap and drag your fighter about the screen, but you can also connect an MFi controller or switch to tilt controls.
I was surprised by how natural tilt controls felt and opted to use these over the others. Though it does provide a little extra challenge, performance on the iPad Pro was buttery smooth and it was more engaging.
Dizzy Knight is a decent experience with good replayability all in all, but it does grow repetitive after a while. To some players that won't be a bad thing and to others it'll be a deal breaker, it just depends on your personal preferences.