Cosmophony Review
Price: $2.99
Version Reviewed: 1.0.1
App Reviewed on: iPhone 5
Graphics / Sound Rating:





User Interface Rating:





Gameplay Rating:





Replay Value Rating:





Overall Rating:





The App Store is stuffed full of shooters that combine pulsating neon colors, vector graphics, and thudding music. While these games do offer a challenge, they also exist to help players zone out, forget their surroundings, and relax. They're a kind of digital meditation aid, really.
On the other hand, Cosmophony by Bento, is a thumping vector shooter that isn't relaxing. It's the exact opposite, in fact. Granted, Bento means for Cosmophony to be a super-intense shooter experience for veteran fans of the genre. But there's a fine line between "difficult" and "unfair," and Cosmophony wobbles dangerously on that line.
Cosmophony's Normal stages play exactly like their Practice doppelgangers, except for one inclusion and one exclusion. Included: color. Excluded: checkpoints. So if players die during a Normal stage, they're sent back to the start of the stage. And be warned: Cosmophony's stages aren't brief.
Also noteworthy: the game's controls aren't as pixel-perfect as a game of this difficulty requires. Tapping the left, right, and middle of the screen is a great setup for anyone with three hands. Everyone else may find it problematic to steer while simultaneously shooting at roadblocks. Although the game does have controller support, which should come in handy.
Cosmophony has its strengths - its soundtrack is pretty spectacular, for instance - but it's tailored for the hardest of hardcore shooter fans that enjoy a crazy challenge (we know they're out there).