Colossatron Review
Price: $0.99
Version Reviewed: 1.0
Device Reviewed On: iPad Mini Retina
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One of the most interesting things about the mobile era of games is the trend of titles that leave a lot of their gameplay handled automatically. Making them still feel like a game and not a money crank is the challenge, and Colossatron sticks its hand in the ring here. It's a game about wanton destruction, and players have only a limited say in the process of that destruction. In reality this is more of a match-3 game than an action game, as it might appear at first glance with a giant robotic serpent destroying everything.
The chaos that Colossatron lives by is what it dies by as well: it's fun to watch everything get blown up, and the live news reporting adds a great touch to the game. But it's just way too difficult to figure out what is going on, what is hitting Colossatron, where the powerup units are, what order they're in for creating the perfect layout, which segments are about to come off - it's just too much. And that chaos is just so built-into the game, for better and for worse.
Colossatron is a joy to look at, and its gameplay is definitely friendly to casual players who want to play a big action game without having to learn complicated action systems. But that lack of control is what's missing from this game: success being tied to fate, or to just playing enough to be strong enough to survive makes this a moderately entertaining distraction, but not a very satisfying one.