Cavorite Review
Price: $1.99
Version: 1.0
App Reviewed on: iPhone 3GS
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Overall Rating:





Initially it's pretty easy to mistake Cavorite for an action-platforming game akin to something featuring Capcom's Blue Bomber, but this is most certainly not the case. For starters, the professor's "gun" isn't lethal; instead, it sprays cavorite which can be used to make boxes float for a brief time. It's a mechanic that's used to great effect in every level, it just might not be the mechanic some will be expecting. In fact, the only way to destroy or incapacitate an enemy is through clever use of the environment. So yeah, consider that a heads-up.
Continuing on with the idea of initial impressions, I feel compelled to say a few words about Cavorite's visuals. The retro look is here to stay, that's for sure, but the blending of that ever-popular "16-bit" style with a steampunk motif is an appealing combination that isn't all that common. Of course, as with all games, graphics aren't everything and thankfully it also has some pretty solid controls that sidestep many of the most prevalent iOS platformer pitfalls (i.e. sliding between the left and right buttons actually works). Along with the distinct look and responsive controls are some pretty nefarious (in a good way) level designs that will have players scratching their heads for a while as they try to piece together the solution. Some stages up the ante even further by throwing very small timed windows of opportunity into the mix that can, and will, result in a spare part's destruction or flat-out failure if things aren't done fast enough. These particular puzzles aren't as bad as they sound, honest.
This is really a minor quibble over a great little puzzle game. With over sixty levels spread across three areas (Deep Caverns, Lava Tunnels and Lunar Foundry), and fifty eight ship parts to collect, it should keep all but the most persistent players busy for a while. And since it's an iOS title, there's always the hope that Cascadia Games will release a future update with more stages.
... Pretty please?