Version Reviewed: 1.0
App Reviewed on: iPad Air 2
Graphics / Sound Rating:
Game Controls Rating:
Re-use / Replay Value Rating:
Bridge Constructor Stuntsfeels tailor-made for anyone that has played and enjoyed fair amounts of Trials or bridge builders like Poly Bridge. It combines the driving physics puzzling of the Trialsgames while asking players to construct their own sets of ramps and bridges to pick up collectibles and reach the finish before their vehicle explodes. While these two concepts seem like ones that can fit really well together, there's something about how they combine in Bridge Constructor Stunts that somehow diminishes their appeal.
Players begin with some relatively simple tasks like constructing a bridge that can hold the weight of a truck or building a simple ramp to clear one gap. The only real challenge could be using only enough material to stay under each level's preset budget, but even that isn't very tough. Players build their straightforward constructions, switch to the game's driving mode, and pilot the truck safely to the finish line.
After the first couple levels things quickly become pretty crazy, with players having to build sets of ramps to avoid falling down pits or hitting exploding barrels while also picking up stars, screws, or other collectibles that are part of the passing objectives. As players pass each level, even more things get introduced, like "no construction" zones, different construction materials, and even new vehicles - all of which help create a game that is full of variety and challenge.
Players having the ability to drive vehicles themselves also helps make Bridge Constructor Stunts feel more like a sandbox than a puzzle game, since hitting the throttle at the right time or landing just so can transform an attempt from absolute disaster to smashing success without changing a single piece of construction.
All that said, itends up feeling a little too open-ended to always feel satisfying. While it's amazing that there are a lot of different ways to solve problems in Bridge Constructor Stunts, reliably reproducing the conditions necessary for success are difficult because there are so many things at play between the physics model, the driving, and the construction aspects. This can make playing Bridge Constructor Stunts frustrating because it's sometimes difficult and arduous determine how exactly to fix any given problem. While it does feature a replay system that players could use as a sort of guide when stuck, all of the videos are too poorly sorted to be useful in that regard.
The end result of this combination of styles is a game that ends up feeling a bit dissatisfying across the board. The physics-based driving doesn't quite capture what's so cool about Trials because levels rely on the player to finish them instead of providing and expertly tuned track, and the construction portions aren't always satisfying because - depending on the way players drive - structures might react in unpredictable ways. This ultimately makes playing Bridge Constructor Stunts feel like wrestling with two different games and trying to make them fit together instead of one, unified, whole experience.