Version Reviewed: 1.04
Device Reviewed On: iPhone 5
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Style over substance is the key idea behind Boogey Boy. It’s a charming looking auto-runner but it’s also a bit too simple to be truly captivating. Perhaps worst of all, there’s no Game Center support for those looking for some competition.
Encapsulating everyones' childhood nightmare, you have to escape the boogeyman within your dreams by collecting batteries to power your flashlight (in order to scare it off). A kind of arrow-based radar gives you the heads up on when you’re near to one of the three batteries you need to acquire. Automatically running means you only have to worry about jumping or double-jumping through a series of taps. Throughout each stage are a series of platforms to dive around, as well as the evil boogeyman who's on your tail at all times.
Matching the theme well, some of these platforms are things like beds that can propel you higher. There are obstacles too, such as other enemies that slow you down if you collide them and increase the chance of the boogeyman catching you.
The problem is that Boogey Boy keeps it a little too simple. There are power-ups to acquire, but these are nothing too exciting for those used to auto-runners. Instead, Boogey Boy ends up feeling a little samey and repetitive. You can collect stars too, boosting your score multiplier, but having a high score doesn’t feel particularly thrilling when you can’t duke it out with friends over the top spot.
Besides the story mode, which is split into five different themed stages, there’s an endless arcade mode. But without Game Center support, again, the urge to beat high scores isn’t really there. Instead, you’re there feeling that Boogey Boy looks delightful but fails to offer you some much-needed purpose behind why you want to keep on playing.