Blek Review
Price: $2.99
Version Reviewed: 1.0
Device Reviewed On: iPad Mini Retina
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Minimalism is all the rage among games these days, or at least the aesthetic as a conscious design choice is more common. Blek joins the fray, with a unique gameplay mechanic to boot.
The lines can follow complex paths, which is necessary because the layouts of the orbs are frequently complex! Thus, the puzzles are in a sense a challenge of spatial awareness. A line may need to be drawn in such a way that it will hit invisible orbs in its safe area, and continue on to other orbs. This requires knowing the virtual starting point of the orbs and where the finish must be, carried on by the path of the one line.
A little mistake can go a long way toward turning sure success into failure. Some levels even involve timing, not just drawing the perfect path. Still, its 60 levels demand a level of thought that requires understanding how the puzzle wants to be solved, how the layout of the orbs makes sense, and then drawing the perfect path for them.
Blek isn't an overly-long game; its 60 levels can pose a challenge, but one that can be conquered in several hours for sure. But I was fully engrossed by the game whenever I played it on my iPad - an impressive feat for the debut title from kunabi brother. An iPhone version, which is planned, would be a challenge as the larger screen space does seem to help, particularly given the precision necessary. Still, for iPad owners I definitely recommend Blek.