BIT.TRIP BEAT HD Review
Price: $3.99 ($1.99 Level Pack In-App Purchase Available)
Version Reviewed: 1.0.1
Device Reviewed On: iPad
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BIT.TRIP BEAT is at its core similar to brick breaker/pong games, where you control a paddle trying to hit back the dots coming at you. The difference is that each dot represents a musical note that flies in from the right side of the screen (and your right speaker) that plays on the left speaker when you hit it, forming the notes of the chiptune song that is playing, each level comprising a song. If you let too many dots fly past you, the screen goes black and white, and you have to hit enough dots back to make the top bar of the screen empty before your life bar on the bottom empties, or else it is game over.
But BIT.TRIP BEAT starts to suffer when put under the microscope. The first issue I have is that the game doesn't seem to know what a checkpoint is. If you die at a section, you have to start the whole level over, and there are so many unpredictable dot patterns that are only beatable by rote memorization, so restarts are frequent. The tilt controls are practically worthless and need user-adjustable sensitivity options to make them feel more precise. The touch controls on iPad also are 1:1 movement only, which leads to some uncomfortable thumb stretching as you move up and down. Some kind of offset touch controls would make the game control far better. And then there's just the whole fact that this is a game that is explicitly designed to challenge you by way of visual distraction as much as it is by gameplay design.
BIT.TRIP BEAT feels like a divisive game - creative, right brain types will likely appreciate the game for its art and can look past the flaws. Logical, left brain types will struggle with the game's flaws to enjoy the core product. I find myself in the latter crowd, struggling to enjoy a game that is alternately brilliant and frustrating.