Version Reviewed: 1.0.3
App Reviewed on: iPhone 5
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Kind of like a simplified version of Monster Hunter with a hint of Zelda thrown in, Beast Quest couldn’t be less like Miniclip’s other games. While it’s clearly best suited for mobile play, and offers a fair few in-app purchases, this is a somewhat more involved experience than the simple endless runners they often provide us with.
You’re an adventurer in a fairly pleasant world. Unfortunately, there’s an evil wizard around so it’s down to you to eventually defeat him, while freeing the magical Beasts of Avantia along the way. Beast Quest is an open-ended adventure game, so a lot of the time you won’t be focusing on this lofty aim. Instead, you’ll be pursuing simple quests such as ‘kill x number of wolves’ or ‘find x number of chests’. This can be a little samey but a trickle feeding process of experience and gold acquisition means you’ll be scratching that same itch that MMOs serve so well.
Combat is like a simplistic version of Infinity Blade with a mixture of gestures and virtual button tapping to attack and dodge your enemies. It starts out very easy but the difficulty soon ramps up as you progress further with multiple enemies keeping you on your toes.
Admittedly, Beast Quest never gets that complicated though. You go from simple quest to simple quest, gaining some experience, and watching as you grow a little stronger, but the core gameplay rarely evolves much further than what’s seen early on. In-app purchases start feeling more important too, with unlocking new content either requiring a ton of grinding or paying up.
Despite those issues though, Beast Quest is still quite fun. It feels like a single-player take on an MMO, meaning you can achieve a fair bit in a short space of time. Its simplicity might stop it from being one of the greats, but there’s still plenty to enjoy here if you want something to relax with.