2-Bit Cowboy Review
Price: $0.99
Version Reviewed: 1.0.1
Device Reviewed On: iPad Mini Retina
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Overall Rating:





2-Bit Cowboy is a game full of great ideas. They just doesn't quite pay off.
For one, it uses a greenscale color scheme that resembles the original Game Boy. It's not the first time this style has been used, but it's cool to see it because it's a challenge to make a game that's visually appealing with those restrictions.
The game's a bit sloppy, though: the controls are very small on iPad, and the Mega Man X style of wall-jumping feels a bit sticky. It feels like enemies should be able to be jumped upon, but they're not. The downward firing while double-jumping feels like a compromise because having a four-way d-pad with virtual controls would be less accurate than just the left and right virtual buttons.
So, what we have is a game that's ultimately punchless, which is a shame. It clearly aims for the stars, but it just doesn't have the thrust to escape the atmosphere. For $0.99, perhaps the idea is worth exploring, but what I want is to see this game reexamined from a base level. How can the interesting ideas be fully-realized? There's a great game here, it just doesn't exist yet.