Void Tyrant continues to get a lot of play in these parts. Probably because the game is just so deep and varied.
The next stop on our guide series for Void Tyrant is class-specific guides. First up is the Knight, as it’s the first class anyone has access to. See below for a few quality tips for playing this melee-focused class:
Wait for your moment
Knights don’t benefit from any kind of rushed play. They are intentionally designed with a lot of armor and HP specifically because they are supposed to be able to take a lot of hits and wait for the right time to strike.
More than any other class in Void Tyrant, the Knight is built for you to play conservatively. Don’t hit above a seven. Just defend. Chances are, you’ll be able to take the hits and hope you have better luck the next round. When you do end up hitting, you’ll hit hard, so you don’t need to worry about pushing your luck to win every round.
Hone your deck
As a Knight, you don’t have a lot of EP, so you need to rely more on chance to get the right ability cards than any other class in Void Tyrant. As a result, anything you can do to limit your deck to essential cards is preferable.
The idea here is that with fewer cards, the chances are higher that you’ll actually draw a hand full of things you want. You don’t have a lot of wiggle room to mess around with multiple discards, shuffle cards, or anything else that uses your precious EP to manipulate your draws, so just try to have your gear cards, a couple modifiers, and your base abilities. Forget the rest.
The best gear for the Knight is anything that can both help you take more hits and dish out more damage. For this reason, I’m a big fan of the Fencing Sword and any shield card that can actually block hits.
The Fencing Sword is great because it can block a hit when you lose a fight, but it can also tack on a critical hit when you win one. This makes it a useful card regardless of whether you win a round of combat or not. Shields, on the other hand, are more strictly defensive in that they can only block incoming hits, but used in tandem with cards like Shield Bash, they can also be quality offensive tools.