What to know what we thought about all this dungeoneering and crowd control? Check out our Nightmare Cooperative review!
The Nightmare Cooperative is a distinctive and challenging puzzler that drops players right in the thick of things and forces them to adapt. We've prepared a few tips and hints to prepare you for the countless trips you'll be taking through the dungeons.
Top of the Class
Utilizing and familiarizing yourself with the perks of the class system is an extremely important part of The Nightmare Cooperative, as it can dictate who is worth saving and who is worth leaving behind. Below is a list by order of personal preference, starting with the most valued member of my team.
- The Ninja uses his stealth to slip past enemies unnoticed, covering a great distance in one bound. Being able to traverse the entire board can mean the Ninja has often been the only one in my team to escape a level unscathed, making him my greatest asset. Pick him up.
- The Priest has the power to fully heal the closest member of his team, so the selfless sap can sacrifice his own well-being in the hope that a teammate will live on, which when having to fight your way out is often a lifesaver (literally).
- The Warrior is the most prolific fighter, as you would hope, and can dish out a double-dose of pain per attack - which is particularly useful when being stalked by an enemy or backed into a corner. However, it does mean having to get close to an enemy and risk taking a hit, so try to draw them closer beforehand.
- The Archer is particularly useful for dispatching enemies at range (though not over over walls), as long as they are directly in-line with her. Particularly useful when wanting to clear a path from a safe position.
- The Astral Walker has the ability to walk through walls (though not through enemies). However, use up his last move before passing all of the way through one and suffer instant death. Not a good way to go.
- The Barbarian knocks enemies flying in the opposite direction with his special attack. Think of him like a human battering ram, but with awesome mutton chops.
- The Mage can also attack at range, though only diagonally, which is a slightly more difficult attacking position to take up.
- Don't open chests if possible, since it multiplies the amount of enemies on the map. Collect scattered gold or go for the chest with the lowest number on top, representing the amount of enemies it spawns.
- If you are a bit of a hoarder, try sending the last member back before they exit the level, if the path is safe enough. Get the others through first and leave the one remaining lonesome soul to pilfer gold, potions and health vats for the team.
- When an enemy shell appears - whether it's due to the opening of a chest or reaching the step counter limit - use allies with long-range attacks to take them out in one hit.
- Most enemies can only attack on their second move (i.e. if you move alongside them, they cannot attack straight away), so move away from them once they are in striking distance. For enemies that like to follow you around, attacking is the best way out, so hit them from a safe distance with the Archer/Mage and lure them into striking range where you can get the first strike. Either way, always be careful not to put the others in jeopardy in the process, since when one team member moves, all members move. And no one wants a quick dip in the acid pit.
In the end, The Nightmare Cooperative is a game of sacrifices. Sacrificing a heart, gold, or even a teammate's life for the chance to escape is often a necessity. There's no "I" in team, but there's one in "winner". Think about that.