NetEase Games has revealed that Once Human will receive three new updates to make its survival system much more immersive. As if battling monsters and surviving a wasteland wasn't enough, players also have to deal with extreme weather systems and degradable furniture.

One of the more noteworthy features of Once Human is shaping up to be its building system. Everyone will be able to build their little slice of heaven in the post-apocalyptic world they inhabit, complete with furniture and fully automatic turrets, the basic amenities. NetEase has now announced that the developers will be adding power systems to supply electricity to the homestead.


To create a more realistic experience, a lot of the expected items will need to be connected to a power supply. Workbenches, defensive structures and lighting, for example, will need to be wired up. NetEase has confirmed the method to do this will be straightforward, and the facilities will just need to be connected to various generators, ranging from solar to hydro and even anomaly generators.

Besides the everyday weather to be expected, such as sun, fog and rain, Once Human will also incorporate extreme climate events. Thunderstorms, sandstorms and super heavy rain were among the deadly systems that must be faced. These will decrease player visibility and speed of movement, and will even degrade housing furniture and devices if left out in the open. These can be repaired after the fact, but too much damage will presumably break them.

The development team have also been hard at work optimising the existing system, with the collection and gathering logic of the world undergoing optimization. The placement of the node is being allocated following natural logic, making them easier to find and more regularly grouped. This includes minerals popping up around mountains and trees growing close to water bodies.

NetEase has confirmed a further beta test with the mentioned features will be available in the next few months, with more details being released on the official site.

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