First Look at Midnight Star from Industrial Toys - Will it be the Halo Franchise iOS Needs?
iOS is yet to have its cornerstone first-person shooter franchise. While it has a couple of really good ones from Gameloft and a few good ports from older games, we have yet to see a truly deep and original mobile-first FPS franchise. Especially one that takes advantage of the touch screen and doesn't just try to adapt button controls to a screen. In short, iOS needs it's Halo. Industrial Toys might be the people to do it.
Let me clear this up. There is no shortage of first-person shooters on iOS. Gameloft has released some really good ones like NOVA 3 and Modern Combat. We've even seen classics like Doom and Call of Duty ported. But the fault these all have is they were conceived on or derived from controller-based shooters. This invariably leads to problems when playing, no matter how good the controls. Thumbs will always cover important parts of the screen, they will slip from the correct virtual control. And for FPS vets, the most important factor: touch controls are slower as it takes time to look at the virtual buttons.
Ben Cousin's Scattered Entertainment released The Drowning last year, which hoped to be exactly this. Tremendous amounts of thought went into the game and it's original control scheme, yes, and it was developed exclusively for touch screens. But it just didn't take. It was not well received by the press or users. There is still some hope for The Drowning as a franchise, but it seems unlikely at this point.
I'm also not saying that I want Halo on iOS. What I want is an original franchise, conceived for and developed for touch screens and connected devices. One with a deep original storyline, endless multiplayer capabilities, perfect controls for a touch device, and a future. No matter how how close others have come, we just don't have that. Yet.
The comic app will also provide potential players the ability to pick up items that can be used in the game. And this is just the tip of what make this dual app approach so interesting. The choices made in the story app influence the characters in the game. And progress in the game unlocks new parts of the story in the comic app. It will be interesting to see how such an integrated dual app approach works out.
In one of the most original forms of asynchronous multiplayer, a player can create a challenge for other players - either friends or open to all. That challenge can be a speed run, high score, accuracy, or other challenge on a particular level in the game that lasts for a set amount of time. Each player that accepts the challenge enters an amount of in-game currency set by the originator into the pot with the top players in the challenge splitting the winnings.
Progressing will provide new weapons and parts to upgrade current weapons. The game is clearly set up to be a free to play game, but at least in my limited experience with it this doesn't seem to get in the way of the gameplay.
Looking at the screenshots included with this post doesn't really do it justice. Industrial Toys are not ready to release in-game video just yet, but this Unreal built game looks amazing with very smooth gameplay. Here's the previously released teaser trailer.
Is Midnight Star the Halo-like franchise I think iOS so desperately needs? It would be presumptuous to say yes at this point, but I have hope. It will certainly be a huge step in the right direction. The guys at Industrial Toys are very experienced in the area and committed to the idea of bringing a Halo-like experience to touch screens.
Look for Midnight Rises (the interactive story) in the spring, and the game Midnight Star soon after. We'll have more news on Midnight Star as it develops.