Holy Potatoes! We’re In Space? is a great little space-faring adventure, but its combat isn’t always something you want to deal with. Luckily, with a ton of crafting and management systems to take advantage of, you can craft a ship that easily cruise through combat so you can just focus on the best parts of the game: The story and the characters. Here’s how to do exactly that:
Get a Succubus
You can’t win a battle if you can’t stay alive, so you need to make sure you craft a weapon that keeps your health up as soon as possible. This is precisely what makes the Succubus the best weapon in Holy Potatoes! We’re In Space? Although it does a modest amount of damage, the Succubus has an ability that repairs your weakest parts whenever it’s fired, making it something that should be a permanent part of your arsenal.
Always use your abilities
In addition to using your weapons, Holy Potatoes! We’re In Space? lets you expend some of your ship’s energy to unleash powerful pilot abilities. These abilities may seem expensive sometimes, especially considering they have pretty long cooldown times, but this is because they can single-handedly turn the tide of a battle. What makes them even more powerful is the fact that their cooldowns reset between fights, so don’t worry about using them too often
It’s not always best to end a fight early
When you’re in Exploration Mode, you could be facing a ton of enemy ships back-to-back, which can result in your hull or weapons running critically low on health. To help prevent this, you can artificially extend battles once they are basically over and just shoot ships with your Succubus to heal a bunch before moving onto the next battle. If you disable a ship so that it has few or no weapons in just the right way, you can usually outpace whatever damage they deal to you with your Succubus while chipping away slowly at their hull. This can let you regain large portions of health before heading into the next fight.
Get a crafting specialist asap
Your crew can be your most valuable assets in combat, but not exactly in the way you might think. Although there are crew members that are combat specialists and can grant special bonuses in battle, it’s more important to have crew that specializes in crafting early to make sure you can get really great weapons consistently. Even if your attempts to make new weapons doesn’t turn out the way you expect, you can just turn around and sell your created weapons for a hefty profit, which can help you further upgrade your ship and make it a more capable fighting machine.