GLSL Studio Brings OpenGL ES 2.0 Coding Anywhere

Posted by Carter Dotson on January 6th, 2012
+ Universal App - Designed for iPhone and iPad

kode80, LLC, developer of 1-bit Ninja, has unveiled their latest app, a programming environment for programming graphics in OpenGL ES 2.0, called GLSL Studio. OpenGL graphics can be created in this app, supporting vertex and graphic shaders. GLSL Studio provides plenty of handy tools for OpenGL developers - syntax highlighting in a native code editor, shader input management, vertex data generation, with uniform binding and runtime options also available. Images can be imported from the Camera Roll for use with textures in the app, with up to 8 textures able to be managed at once. As well, there's live camera streaming for camera-enabled devices, with the ability to create camera filters with OpenGL code, and to add these images as part of the managed textures. The app is universal and supports 3rd-generation devices and later, so OpenGL coders can code from anywhere, at any time. Projects can be exported from the app, either attached to an email or exported through iTunes File Sharing, and are usable in any program that supports OpenGL ES 2.0, including iOS apps.

GLSL Studio

+ Universal App - Designed for iPhone and iPad
Released: 2012-01-04 :: Category: Game


iPhone Screenshots

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iPad Screenshots

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