Next Games' Compass Point: West is a town builder and town defender in the same wheelhouse as Clash of Clans. In the same wheelhouse, but mercifully still doing its own thing with the... I guess it's kind of a genre now?

Much like other similar games you'll be building up your own town - this time in the Wild West - and sending all sorts of characters out to attack other players' territory. Along with figuring out how best to defend your own, of course. There are also non-player bases to raid if you'd rather not stir up trouble with your neighbors.

One of the biggest differences with Compass Point: West is that the characters you get to use are represented by cards (much like an online CCG). These cards can be stockpiled, and multiples may be fused to create more powerful versions. Although, while I found the card elements interesting, I was even more interested in the lack of character death that's obnoxiously prevalent in other games of this type.

In similar titles, once you use a character to attack a base they're gone forever and you have to spend time and money training more. Some games will allow you to keep anybody that isn't killed during an attack, but Compass Point: West has an even more user-friendly approach: after a battle your characters simply rest up at the saloon. You might have to wait a little while before you can use them again, but they're never gone for good. And because battles only let you bring a handful of folks along, chances are you'll have more waiting in reserve and can go on the attack a few times before you'll have to wait it out.

Oh, and it actually looks really pretty. I forgot to mention that. Everything you see in those screenshots up above is in 3D, too.

Compass Point: West will be coming to the App Store as a free download soon. I can't say for certain when that will be, but you won't have to wait for very long.

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