It Came From Canada - New Zealand Edition: Assassin's Creed - Identity

Posted by Jordan Minor on October 6th, 2014
+ Universal App - Designed for iPhone and iPad

Through sheer force of will, along with a few legitimately great games, Ubisoft has turned their historical murder simulator Assassin’s Creed into one of the biggest franchises of the generation. But aside from a handful of questionable spin-offs, the series has never had a strong mobile presence - until now. We enter the Animus and check out Assassin’s Creed - Identity, the first “authentic” Assassin’s Creed experience for iOS, in this New Zealand Edition of It Came From Canada!

What’s so striking about Identity is how it manages to feel like a real Assassin’s Creed game by only making a couple of small compromises for the platform. Instead of controlling one protagonist for a sprawling, story-heavy campaign, players create and customize their assassin and take on a series of self-contained missions. The franchise’s infamously bonkers conspiracy meta-narrative is still there for those who choose to read it, but it never gets in the way of the neck-stabbing. And along with outfitting their avatar with collected weapons and skills, like the ability to summon online recruits for assistance, the different classes freshen up play styles on a more fundamental level.

The missions themselves are familiar fare - things like stealthily kill this one dude, deliver this item, or run across these rooftops - and the Renaissance city playgrounds do feel more compact than usual. But again, it’s a small price to pay for gameplay and visuals as fluid and detailed as the franchise’s high-end portable entries at least. Players swipe to fight, sneak, and parkour with ease, and as they reach the tops of buildings they’ll get amazing views of the vistas before them. Assassin’s Creed's smooth systems have always been criticized for feeling too automated, but here it’s the perfect fit.

Right now levels are limited to adventures in 16th century Italy, but the game promises modern-day Montreal missions are coming as well. However, Assassin’s Creed - Identity presents such a promising framework the team should consider throwing in stages from however many eras as they can fit. For right now though, getting the game in shape for launch should be the top priority. As we played, the game would freeze and hard reboot the iPad after every completed mission while attempting to ping the server. But that’s why this is a soft launch.

Assassin’s Creed - Identity will be creeping onto iOS devices everywhere soon.

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iPhone Screenshots

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iPad Screenshots

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