It Came From Canada: Toy Rush, Uber Entertainment's Take on Tower Defense, Clash of Clans, and Collectable Cards
Uber Entertainment, creators of the Monday Night Combat series and Planetary Annihilation on PC, are taking another spin at a free-to-play mobile game. After Outland Games, an endless runner based in the MNC universe, now Uber is trying something a little more original with Toy Rush. It’s currently in soft launch in Canada, and so while mourning the loss of the best poutine south of the Canadian border, I readied up my defenses for this edition of It Came From Canada!
Toy Rush is really an amalgamation of many different games. It’s tower defense meets Clash of Clans in the middle of a card game. See, the goal is to be the top toy rusher in the world. To do that, it requires being able to mount assaults on other toy bases while having a formidable base of one’s own. Players call in their attack units from a path at the top of the screen, and if they make it past the entrenched turrets their units attack the enemy base and collect their tickets, which are used to buy new attack units. Destroying the base entirely nets bonus rewards as well.
In order to buy new cards, one of two currencies is necessary. Tickets can be collected from enemy bases and manufactured on the base, and these are used primarily to buy new attack card packs. Bottle caps are less frequent, usually earned for completing missions and as rewards for completely destroying a base, and are used to buy defense cards; including speed-ups and building upgrade cards. The tickets being rechargeable means that getting decent sets of attack cards is often just a matter of time, at least in the early game. It’s a fairly interesting currency system, and I’d be interested to see how it evolves over time.