It might sound crazy to say, but Farmville is one of the most influential games of this millennium, being perhaps the popular spark for the simulation genre that has become wildly popular through the rise of Facebook gaming and on mobile. There's probably no Clash of Clans without Farmville. While Zynga has seen better days, Farmville 2: Country Escape is still a big deal because it's one of the few free-to-play games with history and a sort of gravitas. Well, as much gravitas as a free-to-play game about farming can have. Right now, Zynga's soft-launched the game in Canada and we've gotten our straw hat and overalls on to lead a more rustic lifestyle on our non-rustic technology in this edition of It Came From Canada.

The game essentially follows a simple pattern: water crops and feed animals to get basic resources. Combine these resources into more complex resources and even specific products, and then sell them for gold and experience points in order to buy and unlock new crops and buildings, ultimately expanding one's farm through buying new plots of land. Repeat until satisfied. It's a classic formula, and one that Farmville 2 tries to set up early on with teases of online elements like selling to other players. Ultimately, it doesn't really rock the boat too much.

Interestingly, FarmVille 2 gives players a lot of keys (the game's hard currency), at least to start out with: a total of 90. Of course the game tries to get players to use them in a variety of fashions in small increments when starting out. Skip a pesky wait timer with a key? Well sure, why not, I have plenty of them! Be able to produce twice as much flour by paying five keys to unlock that option? Sure! It's easy to see those keys running out at some point.

That should be one of the interesting things to keep an eye on as the game nears its worldwide release: the keys could definitely be tweaked to give out more or fewer when starting and while playing - leveling up and buying new plots of land gives out more keys, for example. Another unanswered question is just how this game will fare in a world where simulation games have grown up to become Clash of Clans and its similar ilk: will people be willing to jump back in to Zynga's familiar rustic experience? We'll find out soon enough.

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