500,000 Apps Interview Series: Colin Lynch, Freeverse
Not all everyone in the mobile app industry has an engineering background. Colin was a poetry major, for example. “There are plenty of skill-sets that are helpful in creating great apps and great games,” he says. “An eye for design, an ability to analyze the market and spot opportunities, speed of thought and action to take advantage of those opportunities, great coding skills, flexibility to work around problems or change directions when events warrant.” You don’t necessarily need all these skills and abilities yourself, but a good team has these strengths evenly balanced across the group. Sometimes the unique mix of skills in a team dictate the direction a game takes, which Colin feels creates a better project, and one that’s built with more passion.
I suspected the gameplay reference had to do with what he did in his free time. Like many other mobile app professionals, Colin personally has an iMac, an iPad2 and a iPhone 3GS, “because I rock it old school,” he laughed. Favorite apps include Kindle, Bloomberg, and lots of games (of course). Starbase Command and Robotek are receiving the most air time right now.
Freeverse just continues to grow along with new advancements in the mobile industry. As a 1st Party Studio for ngmoco, the American subsidiary of DeNA, they have started making games for DeNA’s Mobage platform. Mobage is a mobile social network from Japan which already exists on the Android platform, and in mid-August DeNA released Mobage for iOS. Mobage service makes it easy for mobile users to find and share new games and it’s already generated over $1.3 billion in revenues for DeNA.