4Q Interview: I-play
With all the iPad mumbo-jumbo going around, I decided to talk with an industry veteran about where he thought things were going.

With all the iPad mumbo-jumbo going around, I decided to ask an industry vet about the situation. I got in contact with Keith Adair, I-play's VP of Sales & Marketing to ask some questions about where I-play is going, where the App Store will go, and most importantly, where Waldo is. You'd think he would be easier to find with those stripes! ___________________________________________________________________________________________ Chris (148apps) - First off, hello! Thanks for taking the time to answer our questions! Ok, so the main concern that people have with the tablet is the lack of a need to own it. With computers and iPhones already flooding the market, the iPad seems to be a luxury only item. Obviously its need is up for debate, but does I-play, as a gaming developer, worry about the possibility of the gaming demographic passing up on the iPad?
Keith (I-play) - One of the most exciting developments of the past few years is that the concept of the “gamer demographic” is quickly fading, especially when looking at mobile or casual games. We see across every platform we create games for, that all types of people now play games. These people want to play their favorite games on every screen and every platform they have. iPad will offer fun, intuitive gaming experiences that will further expand the market to new players.
Keith (I-play) - I-play is committed to creating compelling games across multiple platforms. We, of course, seek to leverage the advantages of each of these platforms and are excited about the capabilities of the iPad. Initially we will work towards enhancing our current iPhone/iPod Touch games to take advantage of the improved resolution of the iPad. An example of a game that could be potentially amazing on the iPad is our recently released Paradise Quest. With a larger screen you will have an even more engaging experience and really have the opportunity to enjoy the artwork and unique style of gameplay. Another example would be the potential for cross-promotions between our innovative hidden-object games based on the works of bestselling authors, such as James Patterson, Agatha Christie and Nora Roberts, and the e-books by the same author.
Keith (I-play) - My prediction: Social Games will cease to be categorized in the future because all games will have a social component. ___________________________________________________________________________________________ Thanks to Keith for doing the interview and Ian Macleod for setting it all up!