Passing the time nicely, albeit in a forgettable manner, Mirrors of Albion is a pleasant Hidden Object game, but one that occasionally feels riddled with in-app purchases.
Loosely based on a combination of Sherlock Holmes and Alice in Wonderland, players explore Victorian-era London as they attempt to find a missing girl called Alice. There's quite a structure to Mirrors of Albion, initially, although this all forms as part of a conduit towards the same type of Hidden Object scenes. Players have a certain amount of energy, which replenishes after time, restricting their movements as they negotiate different scenes. Fortunately, it's fairly generous, but something to bear in mind for those who like to gorge on such games for hours in a row.
Players are guided towards such scenes by a series of objectives and missions given to them via the game's interface. It creates a fairly bitty experience, with the focus on finding a handful of objects at a time, unlike other Hidden Object games which often involve many more items at once. This works well as a portable experience, though, as it's easy to dive into Mirrors of Albion for five minutes and still achieve something.
It's a bit of a confusing experience at times, however, mostly thanks to the cluttered interface. The actual scenes are sometimes too simple and basic, while the rest of the game is full of hustle and bustle, a constant hive of activity. It's a disjointed combination, but one that can be looked over at least. Some scenes offer night time scenarios, while others restrict what the player can see through a dark fog.
There's a charm to Mirrors of Albion, but it is quite slow to get going. Early stages are too simple to entice the hardened Hidden Object fan, but it's worth persevering. That cluttered interface might be a little too keen to encourage purchases, and the reliance of many different in-app currencies, but there's still a fair amount of free game time within. Just don't expect a riveting story, by any means.