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Interview
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News
dEXTRIS Creator Frank Condello of Chaotic Box Discusses the Game's Creation and Why it's Free with Ads
By
Carter Dotson
News
Chris Sawyer, Creator of Transport Tycoon: Why this 1994 Game is Premium in a 2014 World of Free-to-Play
By
Carter Dotson
News
Bush League: Why Dirk Hayhurst, Baseball Player Turned Author & Analyst, Decided to Create a Baseball Parody Game
By
Carter Dotson
News
Going Paperless Just Got Easier with FileThis
By
Jennifer Allen
News
The Story Behind Grammar Girl's Grammar Pop and the Quest to Make Learning Fun
By
Jennifer Allen
News
Why Will Warhammer 40,000: Carnage be a Paid Game, Despite Being Made by an Established Free-to-Play Developer?
By
Carter Dotson
News
Tanuki Forest: The Struggles of Being Free to Play for an Up and Coming Indie Developer
By
Jennifer Allen
News
Why Edmund Koh and Personae Studios Want to Make Game Creation Easy with PICS Towers of Defense
By
Carter Dotson
News
How Tanuki Forest Was Inspired By Studio Ghibli And The Developers Behind The Idea
By
Jennifer Allen
News
Pricing Games on the App Store - Premium isn't Dead, Freemium is Here to Stay, and it's Everybody's Fault
By
Rob Rich
News
Galaxy on Fire - Alliances: Why Fishlabs Took an Unusual Approach to Free-to-Play
By
Carter Dotson
News
Pregnancy, Wisdom Tooth Pain, and Game Development: The Making of Glyph Quest
By
Jennifer Allen
News
148Apps Live: The Secrets of TowerMadness 2 With Arash Keshmirian of Limbic Software
By
Carter Dotson
News
Aliens vs Sheep: The Story Behind TowerMadness 2
By
Jennifer Allen
News
From Marvel and DC to Oasis: Path to Redemption - An Interview With Steve Uy
By
Lucy Ingram
News
Get Set Games And The Choice Between Free To Play and Premium Pricing
By
Jennifer Allen
News
Kickstarting echoChamber: A New Party Rhythm Game
By
Jennifer Allen
News
The Room Two: Barry Meade of Fireproof Games on Why You Should Be Excited
By
Jennifer Allen
News
Oceanhorn's Success at $8.99: Thomas Kern of FDG Entertainment on Why the Game Has Been a Financial Success
By
Carter Dotson
News
The Portable Podcast, Episode 210
By
Carter Dotson
News
Tiny Death Star: How Disney Mobile Found a Balance Between NimbleBit and LucasArts
By
Carter Dotson
News
Learning More About 'Sensuous & Spiritual' Luxuria Superbia
By
Jennifer Allen
News
Ryan Mitchell Discusses His New Game, Cursed Realms, and His Most Excellent Sources of Inspiration
By
Rob Rich
News
Fright Fight Brings Frantic Multiplayer Brawling to iOS
By
Jennifer Allen
News
Pocket Titans & The Art Of Combining X-Com With Candy Crush Saga
By
Jennifer Allen
News
Kickstarting Captain Casual: An Epic Sci-Fi Adventure Comedy
By
Jennifer Allen
News
Dark Fantasy Football - Michael Mendheim on Mutant Football League and Kickstarter Concerns
By
Rob Rich
News
Pixel This: How Gaming Journalist Mark Brown Made a Picross Game on his iPad
By
Carter Dotson
News
Blackbar Developer Goes Uncensored in a Revealing Interview
By
Andrew Stevens
News
Readdle's Denys Zhadanov on the Challenges of iOS 7 for App Developers
By
Jeff Scott
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