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Interviews
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News
Spacetime Studios' Greg Mueller Tells All About Battle Command's New Player-Driven Economy
By
Jennifer Allen
News
Outcast Odyssey - An Interview with the Artists Behind Namco Bandai’s Upcoming Card Battler
By
Jordan Minor
News
Go to Bed - An Interview With Touchfight Co-founders on Their Nightmarish "Bedroom Defense" Game
By
Jessica Fisher
News
Going Open Source and How Simple Machine Hopes to Inspire Others
By
Jennifer Allen
News
Why BitLit Could Revolutionize The E-Book Market
By
Jennifer Allen
News
Simply Legal - Talking with Abe Geiger. About Shake, the Legal Document Assistance App
By
Jessica Fisher
News
80 Days: Inkle's New Interactive Story Set to be its Best Yet
By
Jennifer Allen
News
Dynamite Jack Free: Why Phil Hassey Thinks This Free Version Could Change the Way Players Play His Game
By
Carter Dotson
News
DeNA and Scattered Entertainment's Isolani: Producer David Simard on the Interesting Free-to-Play First-Person Shooter Experiment
By
Carter Dotson
News
dEXTRIS Creator Frank Condello of Chaotic Box Discusses the Game's Creation and Why it's Free with Ads
By
Carter Dotson
News
Chris Sawyer, Creator of Transport Tycoon: Why this 1994 Game is Premium in a 2014 World of Free-to-Play
By
Carter Dotson
News
Bush League: Why Dirk Hayhurst, Baseball Player Turned Author & Analyst, Decided to Create a Baseball Parody Game
By
Carter Dotson
News
Going Paperless Just Got Easier with FileThis
By
Jennifer Allen
News
The Story Behind Grammar Girl's Grammar Pop and the Quest to Make Learning Fun
By
Jennifer Allen
News
Why Will Warhammer 40,000: Carnage be a Paid Game, Despite Being Made by an Established Free-to-Play Developer?
By
Carter Dotson
News
Tanuki Forest: The Struggles of Being Free to Play for an Up and Coming Indie Developer
By
Jennifer Allen
News
Why Edmund Koh and Personae Studios Want to Make Game Creation Easy with PICS Towers of Defense
By
Carter Dotson
News
How Tanuki Forest Was Inspired By Studio Ghibli And The Developers Behind The Idea
By
Jennifer Allen
News
Galaxy on Fire - Alliances: Why Fishlabs Took an Unusual Approach to Free-to-Play
By
Carter Dotson
News
148Apps Live: Enigmo: Explore Chat, Q&A, and Tips with Team Chaos at 2:00pm Eastern
By
Carter Dotson
News
Pregnancy, Wisdom Tooth Pain, and Game Development: The Making of Glyph Quest
By
Jennifer Allen
News
Aliens vs Sheep: The Story Behind TowerMadness 2
By
Jennifer Allen
News
Playdek CEO Joel Goodman Sheds More Light on Unsung Story: Tale of the Guardians
By
Rob Rich
News
From Marvel and DC to Oasis: Path to Redemption - An Interview With Steve Uy
By
Lucy Ingram
News
Spark Motion Pro: Why This iPad Video Editor Could Help Your Favorite Team Win
By
Carter Dotson
News
Get Set Games And The Choice Between Free To Play and Premium Pricing
By
Jennifer Allen
News
Kickstarting echoChamber: A New Party Rhythm Game
By
Jennifer Allen
News
The Room Two: Barry Meade of Fireproof Games on Why You Should Be Excited
By
Jennifer Allen
News
Oceanhorn's Success at $8.99: Thomas Kern of FDG Entertainment on Why the Game Has Been a Financial Success
By
Carter Dotson
News
Papa Sangre II is Really Somethin’ Else: an Interview With Executive Producer Nicky Birch
By
Lucy Ingram
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