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Heroes of Incredible Tales review
yt

Do you like games where you hit enemies and numbers pop off of them? Do you like it when you can get new and shiny gear to make those numbers go up? That's exactly what Heroes of Incredible Tales (HIT) is banking on to keep you invested in it, since there's not much there beyond a loot grind.

Choose your path

To begin HIT, you'll be given a tutorial character who has lots of flashy skills and cool armor as the game teaches you the basics. You learn that every level involves running through an environment and destroying everything in your path. There is a virtual joystick that you can use to do this -- though you probably won't (more on this later )-- and there's a series of on-screen buttons in the lower right of the screen that let you attack, block, dodge, and use abilities.

Once you get this down, you get to create a character that starts off with just the basics. The classes offered in HIT don't seem to be too different from each other beyond their looks, and these looks are barely creative with options like "cool guy with sword" and "scantily clad warrior woman."

Loot, enhance, repeat

From here, it's off to the grinding mill. HIT attempts to pepper in a story to its game, but most of it is poorly explained and clumsily written, leaving loot as the primary driving force.

Upon completing any level, you can get a star rating depending solely on how quickly you finish it. These stars determine how many items you get at the end of the fight, so the emphasis in HIT is to rush through levels as quickly as possible.

To help things along, there is even an "auto-play" button that makes your character run and attack enemies automatically, while you sit back and occasionally activate abilities or block attacks. As you get further, you'll also unlock a lot of other challenge levels for even more grinding, and those even have a sort of playlist feature that loads up the next level as soon as you're done with the previous one.

Road to nowhere

Sure, HIT looks pretty, especially once you equip a few sweet new pieces of gear to your hero, but there's not really much that changes the way you play the game whenever you get something new. You just equip the loot because it has better numbers, those numbers make bigger numbers pop off of enemies as you auto-attack them, and then you hope that in having high numbered gear, you get weapons and armor with even higher numbers.

The bottom line

HIT feels like a clicker that's pretending to be Diablo. The game isn't hard, and the part where you are managing your gear is more involved than attacking enemies. If you want to just level something up, HIT could be a good passing amusement, but there's just not enough to it to give it lasting appeal.

HIT - Heroes of Incredible Tales

Do you like grinding out gear to make some numbers go up? This flashy, free-to-play action rpg offers up plenty of that, but little else.
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