Crossworlds: The Flying City is the latest in a flurry of Hidden Object games. It may not demonstrate the height of the genre, but does pass the time appropriately.
The game follows the story of Monika, a young woman who has to track her lost scientist father down by traveling through a teleporter to another dimension. It's a reasonable sci-fi plotline but one that means many of the locations feel a little too quiet and subdued. There isn't much interaction with other people or even much personality to proceedings.
Instead, players travel through three different themed dimensions, comprising of Robot World, River World and the Flying City to track down Monika's father. Each area doesn't offer many different scenes meaning there's a lot of backtracking through the same arenas. This does get pretty tedious after a while, especially in Robot World where there's a lot of going and back forth to find heads for the robots.
Gameplay is a mixture of Hidden Object hunting and basic puzzle solving. The Hidden Object scenes are reasonably interesting but they are a little on the easy side with relevant items often sticking out quite obviously. With no penalty for tapping wildly around the screen or asking for a hint, it's made all the simpler.
The puzzles scattered around the game are more challenging. There's still a decent supply of easy jigsaw puzzles but there's also more awkward ones such as lining up wires that are color co-ordinated. They break up the action somewhat, keeping things a bit more interesting.
That's mostly what Crossworlds: The Flying City lacks. It's just not overly interesting. Bland backdrops and an unhealthy supply of backtracking restrict the fun that can be had. The actual puzzles and hidden object sections are enjoyable but it's getting to them that's the problem. Players may find themselves losing interest all too soon.