Steam Link Spotlight is a feature where we look at PC games that play exceptionally well using the Steam Link app. Our last entry was In Other Waters. Read about how it's a great mobile experience over here.
This week, we're going to do something a little different. To commemorate the Steam Link's recent update to support mouse and keyboard functionalty, we wanted to test out a game that could take advantage of this and still play great over a stream to a mobile device. This brings us to XCOM: Chimera Squad, the latest title in Firaxis's celebrated strategy franchise.
Steam Link Spotlight is a feature where we look at PC games that play exceptionally well using the Steam Link. Our last entry was Might is Right. Read about how it’s a great mobile experience over here.
Practically every previous game we've covered using Steam Link has heavily featured turn-based combat, but In Other Waters by Jump Over the Age is different. This game is an undersea exploration mission where you try to learn more about the alien planet you're on and why you--a seemingly sentient AI diving suit--exist.
I wouldn’t say any of these updates have made Hearthstone any friendlier or more accessible as The Dalaran Heist did, but they have given players different ways to engage with the game’s cards in new and neat ways. Keeping all of this in mind, I was pretty excited to hear that another single-player expansion was coming to Hearthstone. But—now that it’s finally here—Hearthstone’s latest update, entitled Galakrond’s Awakening, feels like a return to basics for Blizzard in a way that feels a bit disappointing.
Out There is an old go-to recommendation for a lot of mobile stalwarts, but I could never really get into it. This sci-fi survival game that blended elements of interactive fiction and roguelike mechanics just felt a little off-balance and a little too random for my liking. After being out for six years though, Out There has gone through some changes. The latest of which is a content update entitled “The Alliance” that looked just interesting enough for me to try and pick up the game all over again.
Shadowgun: War Games is an upcoming free-to-play multiplayer shooter that’s essentially just an Overwatch knock-off. There are hero characters with special abilities, and you compete in 5-v-5 game modes where the goal is to use superior team tactics to win the day.
Depending on who you are, this might sound exciting, but given my time with the closed beta for the game, I wouldn’t get your hopes up. Although War Games looks nice and pretty, it doesn’t feel that different from other mobile shooters that have already tried the same thing (i.e. Modern Combat Versus).
Steam Link Spotlight is a feature where we look at PC games that play exceptionally well using the Steam Link. Our last entry was Sin Slayers. Read about how it’s a great mobile experience over here.
Much like the last entry, this week’s spotlight is on a combat-focused rpg I didn’t know much about going into. Might is Right has a really old-school feel. You have a main character that you use to wander over a map to complete quests, which usually revolve around fighting parties of enemies.
2019 has been one of the weirdest years in mobile gaming yet. With Apple Arcade emerging alongside other game subscription services like GameClub and Playond, it feels a bit like the wild west again. I’m not exactly blown away with any of these services so far, but it’s nice to see folks attempt to create spaces on the App Store for quality games to thrive.
Speaking of quality games, I played quite a few of them this year. By a rough count (I try to keep a list every year), I ended up playing over 350 mobile games in 2019. I wish it was a little harder to cull that huge list down to ten favorites, but it honestly wasn’t. The ten games you see below are my favorite games from 2019 by a country mile.
Two Spies just dropped on the App Store this week, and it looks pretty neat. The game has two players capturing various cities across Europe, with the goal of eventually spotting and striking the other spy down. It may be simple-looking, but after playing the tutorial and a few bot matches, there’s a hidden depth here that makes it seem like something I’d want to play regularly on my phone.
Sometimes it’s hard to stick with a game, even if you enjoy playing it. Perhaps it’s just too stressful, perhaps it disturbs you, or—as is the case with Queen’s Wish: The Conqueror—you might not be down with its narrative conceit.
Queen’s Wish: The Conquerer is an open-world role-playing game from Spiderweb Software that’s been five years in the making. As soon as you boot it up, you can tell the love and craftmanship poured into the game, particularly via the game’s writing and attention-to-detail. My only problem with it is it’s asking me something I don’t really want to do: reclaim a colony as part of the queen’s empire.
Steam Link Spotlight is a feature where we look at PC games that play exceptionally well using the Steam Link app. Out last entry talked about Warsaw. Read about how it’s a great mobile experience over here.
This weekend, Apple Arcade will officially be one month old. That means anyone who signed up for the free trial on day one has a decision to make: Stick with the service and shell out $5 a month, or cancel and go about your merry way.
As someone who dove head first into Apple Arcade by playing 35 games since launch (and counting. See their rankings here), I’ve come away ambivalent about the service in its first month. While it is really nice to have a huge, curated list of premium games from a lot of well-known developers, there’s a lot about the service that could be improved. To illustrate this, check out some of my notes I kept while thoroughly testing the service:
Apple Arcade is here, and I’ve been thinking about how best to cover its debut. Writing reviews for each game seems unnecessary, and a lot of the takes on whether the service is worth the money seem a little premature. So, I got to thinking and came up with a really dumb idea: I am going to rank every game on Apple Arcade.
Why? I wouldn’t worry yourself about that too much. Just think of this as the definitive list of which games for the service are best and why.
Here’s how this will go: I’m going to work my way through every Apple Arcade game a handful of games at a time. I’ll analyze each one based on a set of loose criteria and then use that to decide where they fit among their peers. Each game will get a small blurb explaining what the game is, its rank, and additional info about rank changes as necessary.
By the end of this journey, every game on the service will have some handy info that you can use to do all kinds of things, like:
Find the best games to play. And all without dealing with Arcade’s poor organization and layout.
Learn whether the service is right for you. If the top games all seem lame, maybe don't pay for it.
Know which games to avoid. Just because you can play something doesn’t mean you should. Avoid the stinkers.
So, there it is. I’ve said I’m going to do this, so I better go and start doing it. View the list here.
You may have seen over the past couple weeks a that a bunch of premium games have suddenly become free. This isn’t a mistake, nor is it some last hurrah before Apple Arcade hits, and it’s important to know that these games aren’t actually becoming free.
What’s happening here is there is a developer called Bending Spoons Apps that is buying up premium games to put them on a service called Playond. Playond seems to be a competitor to Apple Arcade in the sense that it’s taking premium titles, like Fowlst, Crashlands, and MUL.MASH.TAB.BA.GAL.GAL, and putting them behind a $9.99/month paywall. In the course of this transition, the games themselves get updated to be listed as free, but—just like Netflix—you need to log into a subscription account in order to actually play them.