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Creative Genius on the Go Review

Posted by Sharon Cohen on July 28th, 2011
iPhone App - Designed for iPhone, compatible with iPad

Every summer, my family would get into the car and drive off to some destination chosen by my parents. In some cases, our destinations were days away, and we would spend a great deal of time in the car. Everyone would play car bingo, Twenty Questions and license plate scavenger hunt as well as sing stupid songs from TV shows and movies. Of course, my sister and I also fought and moaned, “When will we get there?” time and time again. With my own family, my two sons sat in the back seat and played with their video games or listened to music with their iPods. Now, children see movies in their SUVs and play games with their iPads and iPods. Some how, the interaction between the kids and among the whole family has diminished. Well, admittedly, there is still “yellow punch buggy,” to get some interaction going!

Remembering these family days in thc car, I was pleased to see the app Creative Genius on the Go. This app offers 150 different scenarios for everyone to consider: 50 “What Ifs?” that prompt the players to describe how the impossible may be possible; 50 “Imagine That,” which are mind-stretching challenges for boosting brainpower and relieving boredom and screams from the back seat, and 50 “Wack-tivities,” or silly diversions for when everyone is tired and can’t wait to stop at a hotel and get something to eat. Here’s an example of one of these silly ones that still make you think: What if cars had feet instead of tires? How would traffic change? What products would be obsolete and what other ones would have to be made? What other changes would take place? What would this car look like?

Here’s a more thought-provoking question: What if you lived during prehistoric times? What would you wear? What would be your activities? How would they be different or the same as now? Would you like living during this time? These questions can be answered as a group or, one player can write a response on the attached notebook.

Besides the fact that I appreciate this app because it can be enjoyed by several people at a time rather than just one person attached to an electronic device, I also am pleased with the creativity and problem-solving skills it offers both children of all ages and adults. Learning and creativity should not be something that comes to an end after the last years in college. It needs to be continually fostered. Activities such as Creative Genius on the Go stimulates new thoughts and ideas. There are an unlimited number of ways that these questions can be answered. It encourages the players to really stretch their minds. With the prehistoric question, for example, it could easily be answered, “I would live in a cave.”

Now, with imagination, the player can describe that cave and how people acted inside. What was it like during different seasons? What about at different ages? Can the players imagine a house where the parents and children ate, played, worked and slept in the same room? Such questions can also move to the here and now and encourage communication among the family. What about the fact that the two brothers, who are playing the game, are sharing a bedroom? What benefits or disadvantages does this offer to them? How can they get along better in their room? Thanks to these developers for making players actually think rather than just react to a crazy bird.

Presidents vs. Aliens Review

Posted by Amy Solomon on July 21st, 2011
+ Universal App - Designed for iPhone and iPad
Our rating: starstarstarstarblankstar :: SECRETARY OF EDUCATION :: Read Review »

Presidents vs. Aliens is another fabulous universal educational app from developer Dan Russell-Pinson, who also created the hit apps Stack the States, Rocket Math, and Stack the Countries.


This app focuses on the knowledge of U.S. presidents, as correct answers gives the player a chance to defend national landmarks from an alien invasion.


A variety of questions is included within this app, including the identifying of the 44 U.S. presidents by their picture, political party. nicknames, quotes, as well as general facts, historical events, and their predecessors and successors. Questions can be chosen from these categories randomly or from selected areas of knowledge, a nice touch which also changes the degree of difficulty.


When a correct answer is made, one has a chance to fight an army of invading aliens that can be seen in formation across the sky, and it is nice that a famous landmark is included as the backdrop for this game, further adding to the educational aspect of this game as well as added fun.

To defeat these aliens, fling a president's head at these invaders, trying to knock as many down as possible. It may take a few tries to get all of them and this game allows the players to keep trying with new heads until the level is complete.

I like that a physics engine is used here, something to keep in mind as one lines up the head toss with the use of an arrow showing the angle at which the head will be thrown, as the president heads thrown and aliens being hit respond as if gravity is a factor in their reactions. If one is lucky, aliens will bounce into each other, taking themselves out as well having the presidents bounce off red brick structures that are included for the purpose of ricocheting off of and hitting more aliens, but be aware that these structures can also be lost if shot at directly.

If three questions are answered correctly, one gets to use “executive powers,” allowing three head tosses at once. Finally, when all the aliens have been defeated, the level is over and the player wins a president for his personal collection in the interest of collecting all 44.


It is great that this app, like Russell-Pinson’s others, includes up to five players and one guest allowing large families or small classes to create personal profiles, and kids will enjoy choosing their personal president avatar to distinguish their saved info from others'.


Two other mini-games are included as well that one must unlock by earning enough presidents, "Heads of State" and "Executive Orders" to further learn about president identification as well as arranging them in correct order.


An excellent resource is also provided, namely a set of presidential flash cards complete with all the information needed to be able to answer these questions, nicely outlined in a very clear and useful style that will aid in the retention of these facts.


I have had a lot of fun with this app; so will children grade school and up. Undoubtably there is a lot to be learned a lot from playing Presidents vs. Aliens, and I appreciate the level of difficulty offered when tossing president heads at the aliens, as there is no time limit in deciding what angle a good toss would be and that persistence will be rewarded, as one can answer as many questions as needed, earning and tossing heads as needed to win the level.

The physics used in Dan Russell-Pinson games is always an educational experience itself, and this is no exception. This game is a must-have for grade schooler, as well as for anyone learning about the U.S. presidents or interested in history. Great for families, parents and older kids, all will find themselves drawn to this app as much as I was, playing long after I needed to for the sake of this review.


Do also check out the other apps by this amazing developer. His ability to mix educational content with fun and engaging games is top-notch, and I can’t wait to see what he comes up with next. I think his applications are some of the best educational interactive games available in tunes.

Create A Monster HD Review

Posted by Amy Solomon on July 15th, 2011
iPad App - Designed for iPad

Create A Monster HD is a very creative app for iPad allowing players to create the monster of their dreams with some unique and very helpful features not typically included in apps such as this.


The app offers many different choices including head shape as well the basic eyes, nose, mouth and ears choices, with these choices typically including a monster slant to them, such as bloodshot eyes, single eyeball, and varied fang choices included with the mouths. There are many odd selections available for great interesting details like horns, scars, and antennae, as well as some quirky choices like hair pieces and eyeglasses, plus much more.


It is very nice that tutorial is offered that guides you step by step, something worth looking at. I did not find this app as intuitive as others like it without instruction, but with a quick view of the tutorial, this app becomes very easy to use for both adults and children - I would think grade school and up, possibly slightly younger.


I really like how this app uses some basic principles found in programs like Photoshop to resize and rotate elements, made simpler here by allowing players to zoom in and out as well as rotate parts with ease with a single finger - something I often have trouble with and get frustrated by in other situations.


It is equally impressed by the ability to center elements with the tap of a finger as well as create a symmetrical monster as this app can also copy an element such as an eye or ear to the other side, two things I have spent way too long perfecting on my own in other apps such as this that do not contain these features. I am especially smitten by the ease of symmetry here, as in nature, the healthy, fertile “beautiful” creatures show these gifts oftentimes with more symmetrical features, and the perfectionist in me wants nothing more than to create the perfect monster.


There are some other nice features worth noting. One can save the monster within the app, take a photo later to be found in the iPad’s camera roll, as well as emailed, Facebooked or Twitted, and it is always nice to be able to go back to a finished face and keep working if one chooses to do so. I have not printed my monsters from this app as our iPad is not set up this way, but it is a nice choice to have. My favorite option is the ability to clone my monster so I have saved the original as well as continued working on a clone to try out the plethora of options available.


This is a most creative app that can really bring out the artist in kids who are very imaginative but who may or may not be good at drawing representationally. I really enjoy the monster-themed body parts included, as I enjoy making the creepiest ghoul possible, but it is nice that a cute, friendly monster can also be designed from these options. It is great fun that once the eyes are included, they blink from time to time, adding to the off-beatness found in this application. I have found myself really focused on my creation, and one can spend as little or as much time as desired with these creatures. I am excited to show this app to my son as he gets a little older; I think he will enjoy this as much as I do.

Yoku-Gami Review

Posted by Nick Papageorge on July 8th, 2011
iPad App - Designed for iPad

Yoku-Gami is a game that represents, to me as a parent, everything that is right in the app store, in relation to games for kids. It's a puzzle game that looks and plays like a standard match-3 game but is, in reality, anything but.

It is designed by the great mind of Reiner Knizia, a German board game designer heralded for his simple designs that lead for complex gameplay. Being a fan of his, I jumped on Yoku Gami and it's been a game my daughters and I have enjoyed immensely, and I feel happy in knowing that they're not just playing a mindless game, but instead are really working their brains as they play.

The entire goal of the game is similar to match games, clear the tiles. But how Yoku-Gami works is this: "If the greatest number in the group equals the total of all the other numbers in the group, you have a successful turn". So if you select a 3, 2 and a 5, your 3 and 2 equal 5 and you remove those tiles and get a score. That score is based on how many numbers are in the group and if you create groups of 5 or more numbers, you then get a bonus.

There are 3 different modes. Endless is just that, it continues until you can go no further. In Arcade, your goal is to clear a whole role or column of numbers, the game also ends when you can go no further. In Level Mode you try to clear as many numbers in each grid. You start with 24 levels, and at the end of each level when there are no more turns, you lose as many lives as there are numbers left. You gain lives when you create groups of 4 or more. As long as you have lives, you continue progressing in the game.

I was incredibly surprised with how far my 6 year olds got in the game, but for some reason, they were able to go quite far for their age and math skills. I know they are a bit young for it, and it isn't a game they can play for hours, as the difficulty does continue to ramp up, but they have enjoyed what we do play together quite a bit. As well, a nice touch to make it kid-friendly, is that good old "Yoki" is always there to tap on and get a hint from when needed.

If you have a child that might be struggling with math, or one that loves math and just wants a fun way to put his/her skill to the test, I honestly believe Yoku-Gami is a stellar choice. I'd never want to leave a child in front of any gaming system for hours, but this really is an honest-to-goodness learn-while-playing gaming that does exactly what it sets out to do, and I do not doubt that it will certainly be a help to those kids who struggle with math.

I'd also like to make it clear that it is equally great for parents. As silly as it might sound, I've seen an honest increase in my math skills through playing it, and honestly that's worth the price of entry right there. All-in-all, Yoku-Gami is a hidden gem that I wish more people knew about, and I hope you enjoy it as much as we have.

Fluke HD Review

Posted by Nick Papageorge on July 5th, 2011
iPad App - Designed for iPad

Fluke HD is, in my opinion, one of the best Sorry/Ludo clones on the app store today. It is one that has held my daughters' attention for months now, and one that we absolutely love coming back to quite regularly to play as a family.

The game, as you can imagine, is quite simple. You have 4 tokens that you need to get from the star to the finish. You can play by yourself with computer controlled players (easy, medium or hard difficulties) or with up to 6(!) people... that would be one heck of a full iPad to huddle around! Multiplayer through Game Center is also an option, not a bad idea if you've got 2 devices and want to play separately.

There are currently 4 different boards to choose from: Alien World (which was newly added), Carnival, Mediaeval and Race Track. There's also a promise of more boards to come, which I'd love to see. Included is a link to Fluke's Facebook page where you can chime in on what you'd like to see included for the new boards. The developer is very active here, a fact that is quite promising. For parents who are concerned with their children clicking out to external sites, I need to advise that this is an easy link to click on, even mistakenly so.

Anyway, back to the game. If you've played Sorry, you know the basics. Once into the game, you need to roll a 6 to add another token onto the board. This then gives you another chance to roll the dice. As for the play on the board, if you roll and land on another player's token, it captures it and sends it back to the start. There are also 2 different unqieu actions spaces on the board. The first is a "Special" tile that requires the person who lands on it to follow its instructions. The second is the "Teleport" device, which will send your token off to another teleport space of the same color, possibly sending you back some spaces.

Fluke honestly surprised me. I knew from what I'd seen that I would like it, but I thought it would get boring rather quickly. Well, it hasn't, and for an app at this price, that's an impressive feat.

I am a firm believer that the iPad is the answer for board gaming on the go, and Fluke is further proof to that. It provides a simple and easy way to access a very high quality "Sorry" clone no matter where you are. No longer do I have to worry that I've lost a piece to the game (I STILL can't find where a red Trouble token is and haven't touched the game since that happened!), and I never have to worry about cleaning it up afterwards. Also, unlike the board game, you get the variety of having multiple board selections here that don't just change how the game looks, but the strategy in how the game plays. A short board is a short, simple game versus a longer board that allows for more strategy. It's simple, but it's something that seriously adds to the longevity of the game.

My say is that if you want to enjoy a really great and fun family board game, Fluke is without a doubt the way to go. The developer cares about the title, and has succeeded in creating something that's easy for a wide age range (it require no reading skill) but also succeeds for adults. It's neither unattractive nor boring, an unfortunate fate of many clones on the app marketplace. You really can't go wrong, and as of my writing it's $0.99 - I cannot think of a better way to spend a buck.

Fruit Memory HD Review

Posted by Nick Papageorge on June 23rd, 2011
+ Universal App - Designed for iPhone and iPad

Fruit Memory HD is, in my opinion, one of the nicest Memory-type games available on the app store, and is one that my daughters and I have a ton of fun with on a regular basis.

The thing that first caught my eye with Fruit Memory was its very clean and attractive art style that really stands out on the app store in comparison to other apps of its type. That, plus, it was all of a dollar. And because of the price, I didn't have huge expectations as all I wanted was a simple, attractive memory game. But once I loaded it up and started playing it with my daughters, I realized very quickly that every now and then a dollar provides a lot more than a dollar's worth of fun and entertainment.

When you start up Fruit Memory you're presented with an selection page that contains quite a few options, but is incredibly easy to navigate. The game can start with as few as 12 cards or as many as 40, scaling the cards in size to accommodate.

The next option allows for the selection of players. You can play on your own and keep a local leader board of how long it took to complete as well as how many moves it takes. There are separate entries for 12, 28 and 40 cards, and there are unique fruits to be found even at the 40 card level.

Once you start everything up, you get to pick your character, avatar, however you want to describe it. There are 16 options and, wouldn't you know it my twins always argue about which character they want to pick. The character designs don't seem like they make much of an impact, but they really do. The faces are made up of various internet emoticons (>.<, o.O, ^_^, T_T) and so on. Very, very cute.

The options make it really easy for even younger children who are not able to read to start up the game. The buttons are large, and very clearly marked, making it very easy for even a 2 year old to set up a game.

After you're done and you jump into the game, the layout is, simply, perfect. Each person has a tab at the bottom of the screen showing their avatar and their score. If you get a match in a turn, you can go again, otherwise it moves to the next player. It's designed nicely for a tabletop mode, and when you have 4 players it becomes 2 on 2, just great for families. One thing that I absolutely love is that each time you guess right, your avatar jumps up and down in happiness. Again, it's a simple touch, but it adds to the attractiveness of the app.

The card backs are, as the title suggests, fruits. The shapes are easy to recognize and differentiate and are very colorful. There will be no issues if your child is color-blind, either, as there is no repetition based on fruit color.

I've had my hands on quite a few other memory apps, some that are much more expensive or much fancier, just out of curiosity to see if they improve upon Fruit Memory and, at this point, I've yet to find one that I would pick in its place. The clean, simple and very visually pleasing aesthetic of the app combined with the attractive sound effects and adorable "characters" is something that is a huge hit with my whole family and, without a doubt, will be for yours too. Heck, it's a buck! You can't go wrong!

abcdefghijklmnopqrstuvwxyz Review

Posted by Nick Papageorge on June 22nd, 2011
+ Universal App - Designed for iPhone and iPad

Yes, the name of the app I'm reviewing today is the entire alphabet. From this point on, I'll refer to it as abcdefg for the sake of my fingers.

I stumbled across this app thanks to the title, it initially seemed like a unique way to learn the alphabet and practice word sounds, but I soon found it was that plus a lot more and it turned into a favorite of mine and my daughters very quickly.

Upon opening abcdefg and hitting play, you're presented with a simple and easy to access play field. The alphabet is split into 2 halves, one on each side, running lengthwise on your device. At the top 4 different words: "Gravity", "Crickets", "Vehicles" and "Birds". At the bottom are 5 buttons, "Recycle", "Arrow", "Bomb", "Camera" and "Info". Honestly, this is all that you need to know to get started.

Simply take a letter from either side and drag it into the middle of the screen. When you let go, the letter will go off on its merry way. When my daughters first grabbed it, they dragged a few letters and nothing happened. Once the letters hit the edge of the screen, everything changed.

With gravity (the option selected by default), the letters simply move with your device. Each time the letters hit an edge, the "sound" of the letter is played.

Vehicles zip around the screen, making sounds as they move. Crickets skitter and make sounds when they group up together. Birds is the most diverse, with varied sound, tempo and pitch depending on where/how it's placed.

As each letter moves, it leaves a unique trail behind it, making a visual representation of the soundscape you, I mean your kids, are creating and it's easy to stop a single letter, group of letters, erase the whole picture or take a snapshot of the insanity using the buttons below.

People might dismiss abcdefg, but if you look closer at what the app actually provides, I think you'll find that it's an invaluable tool for kids. In the app, you're a conductor of sound, and you learn concepts like pitch and tempo. You also get a quick into to physics, seeing how the different letters move and interact with each other, things you don't often see in "kid" apps these days.

While abcdefg is no replacement for music lessons, it allows children to draw outside the lines of music and just perform these strange experimental mini-concerts with letters. Some of the things I've heard my daughters create simply blow my mind. They have to experiment in combining sounds together, finding ones that match in tone, pitch, whatever to create an appealing and melodic sound. They also end up with these crazy pictures of letters strewn everywhere. They get to interact with art in a way that I've never really seen, at least not in this medium.

I can honestly say that I think any kid would benefit from putting their hands on abcdefg, even if it's just to increase familiarity with the alphabet and word sounds. Beyond that, it's an introduction to physics and a way for kids to create experimental soundscapes, by simply placing letters on a screen, turning that into honest to goodness music.

For the price and for the features offered, abcdefg is much more than a simple novelty. It's an app that I recommend for kids and adults of any age. It's never too early (or too late!) to make crazy music and pictures. I look back in regret, wishing that I'd have had something even close to this as a kid, it might have gotten me that much more interested in creating and experimenting with music and sound.

Word Ball App Preview

Posted by Sharon Cohen on June 22nd, 2011
+ Universal App - Designed for iPhone and iPad
Our rating: starstarstarstarblankstar :: WORD UP :: Read Review »

OK. I have to admit it. Where other people are addicted to physics games, such as Angry Bird, or target or math games, I’m addicted to word games. So, whether I play Word Ball with or without my kids, I will play language games like Word Ball. For kids, it’s a great way to learn new and find old words and expand those cognitive wheels inside their heads. It's also a great way to teach spelling. For adults, it’s a great way to remember old words and keep those cognitive wheels going inside their heads. In addition, you really need to be quick on the draw, since the more words you make the better will be your score.

It’s a simple concept. Just think of balloons that are floating up and around the screen. The balloons, in this case, are balls with an individual letter. As the balls move slowly or more quickly (depending on which option chosen) across the screen, the player needs to tap on the ones that make a word and then enter that word for play. The longer the word found, the more points received. No words can be used twice. In this game, the players do not receive a list of words that they have to find. You have to draw upon the words in your head and find the letters that spell those words. Sometimes, you may start with a word in mind and then find it is necessary to spell a different word when the letter needed is not seen on the screen.

This is not a game that should be played when you or your children are tired, frustrated or angry. It only leads to more of the same. Nor, is it a game for younger children, unless the parents play along and ask questions along the way, “What goes, Meow? That’s right, ‘Cat.’ How do you spell cat? Let’s find the letters ‘C,’ ‘A’ and ‘T’. Can you help me?” Younger children will only be able to think of three- or four-letter words, so will keep on repeating the same ones.

As you go from one level to another, the letters move faster, shrink in size and disappear when not used. Of course, this makes it all the harder to form the words in your head. With fewer and fewer letters available, it becomes quite difficult to think of any new words.

Players can compete against themselves and try to continually improve their own skills or choose Game Center integration that allows comparing scores with the rest of the world’s players and to win trophies. However, beware. There are players, younger and older, who know how to spell longer and winning words such as exaggeration and onomatopoeia! After each game, players see a display of statistics, which includes a comprehensive list of every single word they made.

The Fantastic Flying Books of Mr. Morris Lessmore Review

Posted by Amy Solomon on June 20th, 2011
iPad App - Designed for iPad

The Fantastic Flying Books of Mr Morris Lessmore is a very special interactive storybook for iPad that is perfectly realized in every way. Strong words, I know, but this app is simply wonderful, poetic and beautiful experience for all ages. Based on the short film of the same name, this ebook has interwoven interactions and other animated visuals that are simply striking for use of imagery that will stay with the reader for a very long time.

It is hard really to write this review as I would encourage readers to experience this themselves, as I don’t think my words here will do this app justice. The story is said to be inspired by hurricane Katrina, Buster Keaton, and the Wizard of Oz equally, and is about a man who is currently writing a book about his life. One day, his world gets turned upside down but is fortunate to later find a library filled with books with flying abilities that need a caregiver. In reality, this app is really about so much more. My son, at 3.5 years, still takes things on face value, and for him, this story book is about the love of reading and the warm embrace books deserve as the protagonist takes care of these flying books as if they are living, breathing things.

Some critics worry that the use of book apps will make traditional books less important and not as much a part of children’s daily lives as in the past. I make sure that we read as many - if not more - classic picture books as ebooks, and I am so very happy that this app, using the technology of the iPad, engrains a true love of reading and the importance of books within this application.

The look of this app is simply stunning, mixing a use of both black and white as well as color, many times juxtipositioning both on the same page. The black and white images possess many shades of gray, making them as rich and lush as the best black and white films that classic Hollywood has to offer. The color images here are just as grand and lush, full of saturated colors reminding me of the Technicolor at its most vivid. Combined on the same page creates something very special and very beautiful. I am grateful to introduce my son to the effects of these wonderful black and white images, something he has not yet been exposed to.

The interactions work seamlessly within these pages, and I appreciate how hotspots are many times shaded gray as a subtle hint on where to tap, working well to help the reader find interactions without being overly distracting. Possibly my favorite moment is when the main character Lessmore walks into the library for the first time, allowing the reader to tap various books which in turn speak famous lines from the works of such authors as Edgar Alan Poe, Shakespeare, or Mark Twain. This moment’s true impact may be lost on my son, but I found it very moving.

The interactions offered here are varied and quite captivating. I love how Lessmore meets a new best friend from the pages of one of these books, this friend coming alive as well as becoming an important character within these pages and creating a book within a book with great effect, leading the reader through many interactions including a musical one where one is guided through the playing of a simple song as well as others, truly bringing this character to life, and I am impressed how emotionally involved I became with this character from a simple children's rhyme.

I also enjoyed the puzzles included, designed like torn pages that need to be painstakingly taped back together, something my son and I can relate to as I have also mended a few pages of our books as well. It is quite beautiful how one can change day to night and back again, as well as the changes of seasons, illustrating the many years that Lessmore has spent with these books. By the end, the reader becomes aware of the circular nature of this story, something I greatly appreciate.

This app has a nice selection of features that aid in personalizing the experience, hiding the text if one so chooses as he listens to equally well-done narration, which can just as easily be silenced. Music and sound effects are included and are of equal quality; each can be played together or independently from the text or narration if one so chooses. A menu is also included to make finding a special place in this story easier for the reader, an addition I always enjoy.

I highly recommend this app to anyone who owns an iPad, with or without children as simply all ages will enjoy this book. Adults will be moved in ways their children might not understand, and it is possible that I enjoy this book more than my son does.

I truly hope to see more storybook applications from the developers at MoonBot Studios. The images of this interactive story book will stay with me for a very long time. Please note: the short film of the same name is also available in iTunes, something I have become very interested in as well.

Jump Out App Review

Posted by Sharon Cohen on June 15th, 2011
iPhone App - Designed for iPhone, compatible with iPad

The app Angry Birds has become a big winner with all ages, but it is by far not the only game like this. A number of different apps work on what is considered the “physics” principle. That is, determining what direction to launch a character, in this case a bug, in order to land in the designated location. As many similar games, Jump Out has multiple levels, so can be played by children as well as adults. Since the game takes logic, planning and strategy to move forward, the game is rated for the age of eight and above. In total, the game has 75 levels, four characters with different looks and personality traits—from a cute little squeaky bug to a sort of shrimp-looking being--and eight objects. New levels are being added all the time.

In the game Jump Out, as its name implies, players need to help the bugs leap out of different types of perilous situations while rotating on sprockets, such as being stuck in cardboard boxes and computers. When helping these little critters, winning players are awarded and can collect stars. This can be done by launching—tapping and dragging a finger away from the bug--and releasing. The result is the bug leaping off the sprockets. Another reason for older children playing—the losing bugs, for example, curl up and die or fall to the bottom of the screen like they have been hit with Raid.

When you drag your finger, a thin line appears to let you know the general direction that the bug will travel in its launch. This makes the physics a little bit easier, since you have some idea on any obstacles in the path and how you are lining up with the final destination. It is also possible to ignore the bugs that are too difficult to launch, since you only have to send one critter on its way to move onto the next level.

The characters are lovable enough that you want to save them. The insects, which are the easiest to launch, are as cute “as a bug in a rug.” The crickets, which can bounce from place to place make little eye movements, and the shrimp moves along in a bubble. The insect says “hallo,” when tapped.

Gaming aficionados, or those people who are addicted to this type of game and play each one that is available, say that Jump Out is not as difficult as some of the other available apps. Yet, for an older elementary schooler and even tweenager, it’s a fun game. In fact, I admit to playing it even after I had finished writing this review.

Xperica HD Review

Posted by Amy Solomon on June 7th, 2011
iPad App - Designed for iPad

Xperica HD is a really unique, educational and interactive iPad app that includes four physics experiments, ideal for the high school student studying physics. It has been twenty years since I took physics in high school and although I have vague memories of enjoying this subject, I remember very little of what I learned. When I first opened this app, I thought I was going to have to pass on reviewing this application as the subject matter is now way over my head, and this app lacks any reference material needed if one does not have a basic understanding of what is going on.


Even though I understood very little of what I was looking at, I could tell how educational this would be for the right student with some base level of understanding of physics, so I asked my dad, a retired engineer and professor, to look at this with me and tell me his thoughts. All throughout school, I turned to my father for help with all my math and science homework, as often times my dad had a better grasp of explaining the subject matter than my teachers did, so I thought he would be the perfect person to give his insights.


The lack of a textbook type reference material within this app did not phase my dad at all, who knows this subject matter well, and he was fascinated with the educational aspect of this application. Impressed that this app was free, I asked him if he would pay the $3.99 to buy an additional pack of six experiments for me if I were in high school and his answer was a enthusiastic "yes."

Typically, I am not a fan of add-ons, but this app delivers a lot of content that my father looked at for quite some time, making this app very worthwhile with or without the additional experiments. I wish this app were available when I was taking physics, I think it would have added a great deal to my experience, especially at home as you can do experiments not possible until now in a home setting.

Here is my father's impressions of this app:

"This a great app. It is suitable for a high school student and even for a student taking (college) freshman physics. The app consists of four experiments: The Law of Moments, The Specific Heat of Water, Resistance of a Series Circuit, and the Oscillation of a Spring. Each experiment consists of varying parameters and seeing what happens. The amount of physics explanation is minimal, however, so reference material may be required. Alternatively, the student can try to derive the correlating equations from the experimental results. I think that this is a very valuable teaching tool, which allows a student to see how the systems described by the experiments operate and, for the more advanced student, may allow him to actually discover the physics behind them."


I recommend this app for anyone studying high school, possibly early college physics. Also note that the website associated with this app mentions that teacher resources and other learning material will be available at some point in the future, an addition that I think would be great, especially for parents who may know less physics than their child but still want to participate in the use of this application. I think that apps such as this are brilliant new tools for learning, I hope I continue to see more educational apps such as Xperica HD in the future. iPhone users be aware that a version for iPhone is coming soon.

Halli Galli Review

Posted by Nick Papageorge on June 3rd, 2011
iPhone App - Designed for iPhone, compatible with iPad

I know, Halli Galli is probably one of the silliest names for a game on the app store, but I urge you to look past that and spend some time with a simple and incredibly fun set-collection card game for the entire family.

I have to say that this is one of the most frequently played and one of our most requested. Its execution, while simple, provides flexibility that will work as a great challenge for adults, but is easily played with children as young as 3 years old.

Halli Galli is broken into 3 modes, and although the goal in each version is to collect all the cards, how you go about it varies. In each game, you have a split set of cards, and each turn one card from every player's deck is placed on the board. When playing against other players, it's a race to ring the bell, and I'll explain further how each mode works below:

Junior mode - Our MOST played mode and the most accessible mode in the game. In this mode, you watch the cards until you see 2 smiling clowns that are of the same color. If you're wrong, you give one card to each other player. If you run out of cards, you're out of the game and the first player to collect all the cards, wins.

For more complex playing and for older kids and adults, the other 2 modes are great.

Classic - In this mode, each card is of a type of fruit and has a specific number of fruits on each card. Once you see a a set of cards that totals exactly 5 fruits of one kind you ring the bell. The same rules for Junior apply for winning.

Extreme - This is where it gets really complex and challenging. The cards deal faster than other modes, and you ring the bell when you see 2 identical cards or when a monkey appears and there are no lemons, an elephant appears and there are no strawberries and when only a pig appears. Another difference is if you're wrong, you "Go to Jail" and your cards get placed under the bell. The next round you win, you only get your jail cards back. Lose a round while in jail you're out. Everything else is the same.

Each version has 3 different modes. Arcade, Single Player and Multiplayer. With Arcade, you're the only player and if you're wrong, you lose 3 cards (there's no Jail in Extreme). Single Player pits you against 4 computer players with 3 difficulty levels and Multiplayer allows you to play with 2 - 4 people.

I have had so much fun playing this with my 6 year old twins. Huddling around the iPad makes you realize just how perfect a platform it is for these types of games. And it's great, you don't have to set up any cards, you don't have to worry about the bell not working, or someone missing hitting it. You just get to really bond as a family and play a unique and fun game.

I also think it's an excellent educational tool that will get your kids (and you!) to really learn to focus your mind to watch for matches, and is a great way to improve your reflexes and hand-eye coordination.

I cannot recommend Halli Galli highly enough, it's a game that will grow with your family no matter how old they are. And most importantly at the time of this writing both the iPhone and iPad version are on sale for $0.99. You can't even buy a plain deck of cards for that price!

ROBOT 99 Review

Posted by Nick Papageorge on June 2nd, 2011
+ Universal App - Designed for iPhone and iPad
Our rating: starstarstarblankstarblankstar :: ROBOT 3/5 :: Read Review »

Every now and then you'll see an app that really makes you do a double-take. ROBOT 99 is one of those apps, both visually and in its gameplay.

ROBOT 99 is simple. Robots live up in the sky, in clouds (seriously) and every now and then, they lose their footing and fall toward the ground. What's the only thing that can save them? Fingers! Your fingers, your kid's fingers, your friend's fingers! As many fingers as you can fit on the screen!

The controls are spot on simple right from the get go. To save a robot, simply touch it and its parachute will deploy, carrying it safely to the ground below. Once it touches the ground, it will set its jets in motion and fly back up into the sky where it belongs and reward you with points. You have 3 robot "lives" to get as many points as possible.

Sounds simple, right? Well, although it's simple, it gets crazy very quickly. Multiple robots are on the screen very quickly and they continue to appear one after the other. So you've got all these ROBOTS around, now you need to get some points. Tapping rapidly on a ROBOT will build up a point multiplier. You can also drag a ROBOT to the "POWERZONIA" section (a bar that runs across the screen) which will give you lots of extra points, but also give you a massive speed boost, firing your ROBOT at super speeds back up in the sky, but you have to be careful throughout this, as it's easy to make ROBOTS bounce into each other and cause them to fall to their doom.

Now here is what makes ROBOT 99 special and very different. You can go through this whole chaotic experience with the entire family. I spent almost an hour sitting beside my daughters playing on my iPad, fingers flying trying to save these poor ROBOTS. Within minutes, we were all laughing hysterically. It was really a magical, albeit crazy, experience to share.

And it is a beautiful experience, too. The design, hand crafted by the developer, is bright, gorgeous and detailed. There are 99 unique ROBOT designs, so you'll never see the same ROBOT twice. It is also designed for the Retina display on the iPhone 4, but the iPad is no slouch, it's stunning on both.

Now ROBOT 99 isn't perfect, there are a few marks against it. The biggest issue I have is the lack of changes to the game. Other than the background and the landing area, everything else basically stays the same.

Also, although anyone with fingers can play the game, it takes a fair amount of skill to get a high score. It's also a game that's not "winnable", you unlock levels by a cumluative score and for kids who need a standard "Level Complete" screen, this might not be for them. My recommendation on minimum age would be 5 - 6. Kids over 6 will have a better chance at getting into the skill of the game and start to see higher scores.

So, is ROBOT 99 for you?

Are you in the mood for something different? Do you want a casual, hectic and crazy game you can share with 2 or 3 other people? If you are, then this is right up your alley. And at this point, ROBOT 99 is $0.99. It is a no-brainer at this price and is great fun for the whole family, and will likely get everyone in hysterics while they play. The designer, Keng-Fu, said that he aimed to create a fun, multi-touch game for families. I can say for certain that he succeeded.

SATLadder App Review

Posted by Sharon Cohen on June 1st, 2011
iPhone App - Designed for iPhone, compatible with iPad

The controversy whether or not to rely heavily on results of the Scholastic Aptitude Test for college applications continues, and increasing numbers of schools are either not requiring SAT results or are giving greater weight to other criteria. That being said, SAT scores are still important for many colleges and universities. This is why there are so many SAT iPhone and iPod apps. Some of them focus on mathematics or vocabulary, others have a more general approach. Mark Anestis, a tutor for the last 13 years at a test preparation company and author of several test prep books, has jumped into the app market with the SATLadder.

Recognizing that many teenagers are not into the standard SAT computer learning programs because they are too much like schoolwork, Anestis decided to make an app that would turn the learning into a game. It was also important for the students to determine and enhance their strengths and identify and work on their weaknesses through practice and review. “I wanted to produce a test preparation product that capitalizes on the fact that teenagers like to compete and at the same time help them accomplish their goals.”

Users can play the solo mode and participate in five-round matches against the SATLadder app. Each of these rounds consists of questions in mixed areas of math, reading and writing, and all questions are automatically kept on the student’s profile page at www.SATLadder.com for later review. Students are told when they answer incorrectly and which answer is right. They are also see the length of time it took them to answer each question.

Students can also play in the head-to-head mode and have either friendly or SATLadder matches against specific or randomly chosen competitors and then be ranked on the SATLadder on performance level. The students can work toward making their way up the ladder to get up to the #1 spot. The SATLadder app includes more than 2,000 questions with answer explanations and definitions to over 1,000 high-frequency SAT words.

Admittedly, when I was reviewing the app, I kept on saying, “I’ll stop after the next set of questions…” and found myself wanting to see if I would get the next and then the next series right or wrong. Although I always had high grades in school, I never was a good test taker. I wouldn’t have minded having an iPhone game that I could play off and on during the school day to prep me a little. I don’t know if my score would have greatly increased, but every new thing learned would have been in my favor.

Go Car Go Review

Posted by Sharon Cohen on April 19th, 2011
iPhone App - Designed for iPhone, compatible with iPad

This iPhone, iPad and iPod app “shows to go you” that science, especially physics, can taught in an interesting way that it is not dry and expressionless as was the case with a few of my junior and high school teachers. Actually, it can be fun, as the information on the app says, for the whole family. Go Car Go also demonstrates that it does not take rocket science to teach science. This is a very simple app that clearly shows how different physical properties and design will alter a car’s performance. If I “get” it, anyone can.

You are given a wide variety of different options for constructing your own automobile. You are given the pieces of your car—simple circles (wheels) and squares (car parts) and just have to drag them over to the main screen to design your car. Let’s say, for example, that you vary the weight of your new creation. What will happen as you put it into gear and it starts driving up and down hills? This brings back memories of those Boy Scouts car derbies I did my sons. I wish I had the app then.

In terms of physics, the concept deals with mass, weight, and inertia—different words, same concept. Mass is the amount of matter in an object; bricks have a lot more mass than sponges. Weight is the gravitational force exerted on an object. Weight depends on the mass of the object. The earth will pull on the brick more, so it is heavier. Mass always remains the same; weight changes. So, if you make two cars, the one with the greater mass will weigh more. OK. Now add in inertia. That’s the tendency of objects to resist motion. A still object remains still unless a force causes it to move. An object in motion stays in motion unless a force makes it stop. Finally, the more the mass, the more the inertia or more difficult something is to stop. When I see a chocolate candy bar, it is difficult for me to stop moving.

So, who cares? Right? I just went through all of this explanation to demonstrate that just by making a couple of cars, you can actually see all these physics concepts in action. You are actually learning and not even realizing it. With Go Car Go, you are given 48 different courses, each with its own set of obstacles. When you make your car, you can guess what is going to happen once it gets going and see if you are right. There is also a Sandbox Mode to let you compete with others for who travels the longest.

I love the very simple stick drawings on this app. It does not clutter up the science with a lot of unnecessary bells and whistles. However, do not just hand this over to your kid and say, “Here. This will help with your physics questions.” The concepts are explained—easily—but having an adult read along and provide some explanation would be helpful for younger kids who are just getting into Isaac Newton. There are no ages listed that I could find. Elementary school children can just have fun building and watching their cars move along or flip over. Junior high school kids will need some assistance. High schoolers and adults—you too—will have fun and even learn a thing or two.