148 Apps on Facebook 148 Apps on Twitter

Tag: Wind-up Knight 2 »

Wind-Up Knight 2's Brimstone Keep Update Arrives, Bringing New Levels and Features

Posted by Ellis Spice on June 5th, 2014
+ Universal App - Designed for iPhone and iPad
Our rating: starstarstarstarhalfstar :: SHINING ARMOR :: Read Review »

Last month, we brought you the news that Robot Invader's Wind-Up Knight 2 would receive an update entitled 'Brimstone Keep,' which would add 13 new levels, a new enemy, and a reward for collecting all of the gnome hats in the game.

This update is now available to all who've unlocked the full version of the game. Alongside the addition of the lava-filled levels, tons of small bugs have been fixed and full support for Japanese has been added.

Wind-Up Knight 2 is now available for free on the App Store. A one time in-app purchase of $4.99 ($2.99 as an introductory special offer) will need to be made in order to upgrade to the full version.

Wind-Up Knight 2 to Receive Brimstone Deep Update - Includes New Levels and Many New Features

Posted by Tre Lawrence on May 15th, 2014
+ Universal App - Designed for iPhone and iPad
Our rating: starstarstarstarhalfstar :: SHINING ARMOR :: Read Review »

Robot Invader is hard at work on a big update for Wind-up Knight 2, Called Brimstone Deep.

Brimstone Deep will add 13 more levels - 12 of which are normal, and an extra unlockable "Knightmare" level. There's also a new enemy type named "Ouroboros" and the shop will finally have a reward for collecting all of the gnome’s hats.

We had an opportunity to try out the game a few weeks ago; Wind-up Knight 2 is available for free on the App Store. The Brimstone Deep update itself will be free for those who’ve unlocked the full version of the game when it releases "soon."

This Week at 148Apps: April 7-11, 2014

Posted by Chris Kirby on April 13th, 2014

Expert App Reviewers


So little time and so very many apps. What's a poor iOS devotee to do? Fortunately, 148Apps is here to give you the rundown on the latest and greatest releases. And we even have a tremendous back catalog of reviews; just check out the Reviews Archive for every single review we've ever written.

Power Grounds

Power Grounds is probably best described as a minimalistic take on a Roguelike, to the point that it’s more like a puzzle game than anything else. I’d stick to calling it just a puzzle game, but alas, Power Grounds was borne out of something called the Seven Day Roguelike (7DRL) Challenge. The constraints on the creation of Power Grounds are very apparent (hence why I insist it’s more like a puzzle), but they result in a game that has such a laser-like focus on what it is supposed to be that it succeeds in being a very simple but very satisfying experience. Power Grounds takes some of the basic tenants of Roguelikes (randomization, permanent death, turn-based movement) and applies it onto a largely monochromatic grid. Players take control of a stick-wielding hero that is tasked with progressing through six rooms of enemies and obstacles – without dying – to beat the game. To do this successfully, players have to develop a strategy of movement as well as a strategy for unlocking the game’s power-ups. --Campbell Bird


Wind-Up Knight 2

Wind-Up Knight 2, Robot Invader’s sequel to the game that put them on the map, is an auto-running platformer where players must jump, attack, roll, and use their shield to take out enemies and avoid hazards. This is not an endless runner, this is a platforming game where movement is automatic, and it’s freemium (with IAP to unlock the full game) versus an endless runner with consumable IAP so players should go in expecting something quite different from everything else that’s out there. The items that can be bought with the game’s coins (which can be bought with IAP as well) do provide help, but they’re not squarely necessary at all. --Carter Dotson


Breakfinity

Offering that “just one more go” mentality, BREAKFINITY is a brick busting game in the vein of Arkanoid but with a difference. That difference being that it’s effectively endless. It’s a nice twist on the usual format. After all, how often does one ever complete an Arkanoid-style game, anyhow? Usually, it’s a classic example of enjoying the journey rather than seeking out the destination. Each level of BREAKFINITY is relatively quick to complete, mostly because the objective isn’t to clear all the bricks. Instead, it’s to create a gap and hit the top wall of the screen in order to progress to the next stage. Once that happens, the level changes around but the format stays the same. --Jennifer Allen


TapPainter

Once upon a time, those who wanted to see whether a new color suited a particular room in the house were restricted to using paint samplers on their wall and being confined to having to redecorate at some point very soon to hide such things. That day has passed – kind of – with apps like TapPainter emerging to make the process much simpler. Admittedly, nothing is going to quite beat the tactile process of painting things on the actual wall, but TapPainter does a decent job of demonstrating what can be achieved. All the user needs to do is either import or take a photo directly of the room before getting to work. This is where, in the case of my rather lackluster iPad 2 camera, things get fuzzy. I found it a much smoother process to take a photo with my iPhone 5 before importing it that way, but mileage is going to vary here depending on what iPad users have. --Jennifer Allen


Space Pack from Mophie

We’ve looked at other devices that allow for the expansion of available storage on iOS devices, but none have done so in such a elegant and portable way as the Mophie Space Pack. On the surface, the Space Pack looks like any other Mophie battery case. But on the inside are additional smarts and storage to keep up to 32GB of media. This is facilitated by a special app from Mophie called Space. --Jeff Scott


Other 148Apps Network Sites

If you are looking for the best reviews of Android apps, just head right over to AndroidRundown. Here are just some of the reviews served up this week:

AndroidRundown

Golfy Bird

Okay, I admit it. I really didn’t want to have a go at Golfy Bird. I mean, it is from Noodlecake, yes, which is almost always a positive. Still, it sounds suspiciously like The App That Was Pulled that we deign not mention by name. Frankly, the clones that popped up were somewhat depressing, and I even winced at real birds for a spell. I was wrong. Golfy Bird is its own person, and it’s somebody that might be very easy to like, and even fall in love with. --Tre Lawrence


Mikey Hooks

Mark my words… There might be a zillion RPGs, and countless board games, and twice as many hidden objects games… no matter the time frame, or the medium of gaming, there will always be a place for arcade action gaming. Always. Mikey Hooks, which comes to us via platform heavyweight Noodlecake Studios and BeaverTap Games, is just one of those games, and I admit that I had pretty much decided to like it at first glance. --Tre Lawrence


SideSwype

Nice to meet you, SideSwype. The playing area is a 5×5 grid, with space for 25 squares of different colors. if filled all the way. The sparse white background is a great counterpoint that highlights the coloring of the squares, and the smooth animations are just what we’d expect from a game that uses gestures as the main form of movement and problem-solving. --Tre Lawrence

And finally, this week Pocket Gamer cautiously checked out Rollercoaster Tycoon 4 Mobile, took a stab at a Clash of Clans clan war, spent some ker-azy money in Crazy Taxi: City Rush, put together an epic guide to FTL, and checked out some games at Birmingham-based expo, Rezzed. It's all right here.

Wind-Up Knight 2 Review

+ Universal App - Designed for iPhone and iPad
By Carter Dotson on April 10th, 2014
Our rating: starstarstarstarhalfstar :: SHINING ARMOR
Wind-Up Knight 2 is an auto-running platformer with immaculate game design.
Read The Full Review »

148Apps Live: Wind-Up Knight 2 Preview Stream and Developer Q&A on Twitch at 4:15 PM EDT

Posted by Carter Dotson on March 10th, 2014

Wind-Up Knight 2 from Robot Invader is nearing release, and we'll be streaming a preview build with the developers this afternoon. We'll be showing off the game and some of the new things that players can expect to see - and viewers can join up in the Twitch chat to get their burning questions answered. Sadly, we don't have a DDR pad available to play the game with.

So join us at 4:15 PM EDT (3:15 PM CDT, 1:15 PM CDT, 9:15 PM GMT) to check out this upcoming game. To watch and chat, just watch on our Twitch page. You can also watch in the embedded viewer below. Here early? Watch our previous livestream of Frontline Commando 2 while you wait.

Miss the live show? No sweat, we have an archive of the whole thing below:

[twitchrecorded 509896821,148Apps]

See the basics of the game and some of the new stuff:

[twitchhighlight 3861261,148Apps]

See the challenging new ice sections, find out how the team at Robot Invader approaches level design, and why gamepad support was so important to them:

[twitchhighlight 3861305,148Apps]

Learn about why the new side-missions are so important to progress, and just how they change the way you play:

[twitchhighlight 3861327,148Apps]

Follow us on Twitch to find out when we go live next!

Robot Invader Reveals More Wind-Up Knight 2 Gameplay, Wants to Support ALL THE CONTROLLERS

Posted by Rob Rich on January 30th, 2014

The original Wind-Up Knight was a tour-de-force of level-based auto-running (there goes my hyphen allotment for the month). But that was before iOS 7 and MFi controllers. Apparently the developer intends to put the feature to good use in the upcoming sequel to a very thorough degree.

Check out the video below for gameplay footage of Wind-Up Knight 2, then laugh as you watch them test just about every game controller they could get their hands on. Especially the trance "controller" from Rez. I'm not sure I even want to know the story behind that.

Wind-Up Knight 2 - Robot Invader Announces Wind-Up Knight Sequel, Set to Release in 2014

Posted by Andrew Stevens on December 10th, 2013

Robot Invader has announced that they've been working on Wind-up Knight 2, which is scheduled to release sometime in early 2014. This is a sequel to their first game, Wind-up Knight, which released in 2011. Not much else is known at the moment, though they did mention in their blog that, "We’ve put so much insane stuff into it that even our most veteran players, the folks who beat Turnover’s Fair Play without rotating their phone, will be surprised."