Void Tyrant continues to get a lot of play in these parts. Probably because the game is just so deep and varied.
The next stop on our guide series for Void Tyrant is class-specific guides. First up is the Knight, as it’s the first class anyone has access to. See below for a few quality tips for playing this melee-focused class:
I’ve still been putting a lot of time into Void Tyrant since it officially released last week, and it’s surprising how much stuff there is to uncover in such a simple-looking game. Just toray, I finished spending my Guildins on all available upgrades, and now I have some thoughts.
If you’re still working your way through Void Tyrant and wondering the best way to invest your Guildins, look no further. I have all your answers here:
Void Tyrant is a card-based dungeon-crawler that doesn’t fit in the mold of other games in the genre. Between the Blackjack-style combat and strange gear system alone, you’re left to your own devices to figure out how best to use everything to your advantage to go on a deep run.
It doesn’t have to be this way though! I’ve been playing Void Tyrant constantly both before and after release. Here are some good general tips I’ve learned after many, many hours with the game:
Battles can take a long time in Void Tyrant. Even with all the animation and dialogue skip options turned on, everything in the game can feel like it plods along. This is especially true if you’re in a rush to get back to where you died on your last run. Because of this, it can be tempting to try and minimize combat time by tapping quickly through turns.
Avoid doing this at all costs! It’s so easy to make a careless mistake if you’re just trying to rush things along, and a single bad turn can end your run. Always check to see what your opponent has, what cards you can potentially play, and what you can afford to discard before deciding to hit or stand. Taking the time to do this will let you make much better decisions and—believe it or not—allow you to progress more efficiently.
Use ‘em if you’ve got ‘em
On any given run in Void Tyrant, you’ll likely get some consumable cards added to your deck. These special cards usually do not cost much EP to play, with the downside being they disappear from your deck when you use them.
You may be tempted to save and use these cards for when they could really make a difference (i.e. a boss fight), but that is potentially dangerous. As great as consumable cards are, they bloat your deck and make it less consistent. They could even lead to your downfall if you just hang on to too many of them for too long. Instead, just use consumables whenever they seem helpful, and your deck will stay lean and mean (not to mention that you'll also be alive).
Your energy—or EP—in Void Tyrant is perhaps the most valuable resource you have. It lets you pick and play all kinds of cards that can let you overcome the variability of the base combat system.
You should use this resouce as early and often as it is available, but you also shouldn’t squander it. This is to say you should never try to be “saving” EP, but you also should only spend it on cards that will actually give you an advantage in the moment. This might mean discarding more than just the one free discard you get on a turn to find exactly what you’re looking for.
If you do this, you’ll win a lot more rounds of combat, which restores your EP meter with every hit. Whenever things turn south, always remember you can play conservatively and defend against attacks, which allows you to earn back a good chunk of 10 EP.