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One Man Left's Tilty-Tilt Boom Boom Bundle is Going on Sale This Weekend

Posted by Rob Rich on September 17th, 2015

The aptly-named Tilt to Live Tilty-Tilt Boom Boom Bundle features three of One Man Left's most popular titles - Tilt to Live, Tilt to Live 2:Redonkulous, and Tilt to Live: Gauntlet's Revenge. It's already a pretty great deal, but if you've been waiting to pick it up then you might want to wait just a teensy bit longer.

Tilt to Live Bundle Set to Arrive This Thanksgiving

Posted by Ellis Spice on November 25th, 2014

One Man Left has unveiled an upcoming Tilt to Live bundle, allowing players to get the series for a discounted price.

Entitled the Tilt to Live Tilty-Tilt Boom Boom Bundle, the bundle will include Tilt to Live, Tilt to Live 2: Redonkulous, and Tilt to Live: Gauntlet's Revenge at a price that's 44% cheaper than buying all three games individually. Furthermore, if you've already bought games in the bundle, you'll find the price you paid taken off of the final cost.

The Tilt to Live Tilty-Tilt Boom Boom Bundle is set to arrive on the App Store on November 27 and will be $4.99 (at most), with the bundle price set to go up to $5.99 (at most) after November.

Tilt To Live: Gauntlet's Revenge Review

+ Universal App - Designed for iPhone and iPad
By Jennifer Allen on October 28th, 2014
Our rating: starstarstarhalfstarblankstar :: TESTING CHALLENGE
Frustrating at times, Tilt To Live: Gauntlet's Revenge is sure to hook masochists in.
Read The Full Review »

Tilt to Live: Gauntlet's Revenge is Almost Here

Posted by Jessica Fisher on October 21st, 2014

One Man Left has announced the official release date of Tilt to Live: Gauntlet's Revenge. We can look forward to the new tilt obstacle course on October 23.

The studio has also released the official soundtrack on bandcamp, so you can tease yourself as you wait. Soon you'll be able to conquer the three challenging gauntlets to finally face off with the Dot King himself.

So check out Tilt to Live: Gauntlet's Revenge for $2.99 when it releases this Thursday, 10/23.

A New Tilt to Live: Gauntlet's Revenge Trailer has Dodged its Way into Your Face

Posted by Ellis Spice on October 15th, 2014
+ Universal App - Designed for iPhone and iPad
Our rating: starstarstarstarhalfstar :: BOOM SHAKALAKA :: Read Review »

A new trailer has arrived for One Man Left's Tilt to Live: Gauntlet's Revenge, an obstacle course-based entry in the Tilt to Live franchise.

Using the tilt controls familiar to the series, the game will feature three challenging gauntlets full of traps and enemies for players to fall afoul of, with three difficulty modes allowing them to pick the length of their health bar. And if players manage to make their way through the gauntlets, the Dot King awaits.

Tilt to Live: Gauntlet's Revenge is set to release on iOS later this month.

Check Out the First Screenshot​s of Tilt to Live: Gauntlet's Revenge

Posted by Jessica Fisher on September 26th, 2014
iPhone App - Designed for iPhone, compatible with iPad
Our rating: starstarstarstarhalfstar :: IMMENSELY ADDICTIVE :: Read Review »


Tilt to Live: Gauntlet's Revenge, from by One Man Left Games, is a tilt obstacle course where you control a supply of expendable arrow-people that you guide towards the finish line. It's sort of like the original Tilt to Live and the sequel, but different.

The game will have Easy, Medium, and Hard modes that decide the length of your health bar, and the traps and enemies are randomized to make each level feel new. Challenge yourself to reach the top of the leaderboards and collect achievements as you work towards unlocking the final boss, the Dot King himself.

Tilt to Live: Gauntlet's Revenge is coming out in October. Until then, check out these sweet screen shots below.

Tilt to Live: Gauntlet's Revenge Announced for Later This Year

Posted by Ellis Spice on June 13th, 2014

Tilt to Live developer One Man Left has announced Tilt to Live: Gauntlet's Revenge - the first spin-off game for the series. Gauntlet mode first appeared in the original game and was about dodging around hordes of deadly traps with precision and timing. Whilst fun, the developers felt that the precision endless runner mode still needed work.

That's where Tilt to Live: Gauntlet's Revenge comes in. The game originally started out as the second DLC for Tilt to Live 2, but all sorts of gameplay and obstacle ideas starting to arise during development. Rather than cut down on these ideas to make it DLC, the mode is now a game of its own.

Tilt to Live: Gauntlet's Revenge is currently in development for iOS and is expected to release later this year.

Tilt to Live 1 and 2 are Currently Available for the Grand Price of Free

Posted by Ellis Spice on May 29th, 2014

In some sad news, One Man Left has announced that Tilt to Live 2: Freedonkulous, the lite version of Tilt to Live 2: Redonkulus, is currently not available on the App Store due to some technical issues. Don't despair however, as to make it up to players the developers have gone and made the original Tilt to Live and Tilt to Live 2: Redonkulus free for a limited time.

That's right, if you hurry over to the App Store now, you'll be able to pick up the full versions of both games for a grand total of free. We gave the second game in the series 4.5 stars back at release, so what have you got to lose?

Tilt to Live 2: Redonkulus Receives its First Update - Gets New Brimstone Pinball DLC

Posted by Rob Rich on April 18th, 2014
+ Universal App - Designed for iPhone and iPad
Our rating: starstarstarstarhalfstar :: BOOM SHAKALAKA :: Read Review »

Tilt to Live 2: Redonkulus has received its very first content update!

The tilt-happy arcade survival game from One Man Left Studios is now offering Brimstone Pinball DLC. You'll have to use finesse if you're going to survive inside this pinball machine of horrors. This new mode adds more types of enemies, more achievements, and new leaderboards.

You can grab Tilt to Live 2: Redonkulus off the App Store for $2.99, and the Brimstone Pinball DLC is available for $0.99.

Tilt to Live 2: Redonkulus Review

+ Universal App - Designed for iPhone and iPad
By Carter Dotson on November 14th, 2013
Our rating: starstarstarstarhalfstar :: BOOM SHAKALAKA
Tilt to Live 2 takes everything that was great about the original Tilt to Live and makes it feel fresh by presenting so many new ways for players to try and defeat the dot menace.
Read The Full Review »

Tilt to Live 2: Redonkulous to Bring Ridiculous Tilting Arcade Action to the App Store in the Coming Months

Posted by Andrew Stevens on October 29th, 2013

Tilters should be happy to hear that Tilt to Live 2: Redonkulous!, which is the sequel to the popular arcade tilting game Tilt to Live, will be available in the next month (or so). The sequel will offer more fast-paced arcade action throughout two modes: Classic and Code Red. It also brings a brand-new scoring system for players to master, along with new weapons to unleash.

Check out the trailer below!

5 Years and Counting - The App Store Then and Now

Posted by Rob Rich on July 12th, 2013

Over one million apps have made their way onto the App Store during its five years of existence. A million. That's a pretty miraculous number when you think about it. However it's not the amount of apps we have to pick from that I find so fascinating, but rather just how much things have changed since 2008. Pickings were comparatively slim at first, and many developers were just starting to dip a toe in the waters of Apple's new smartphone.

On top of that, the technology itself has changed tremendously in a relatively small amount of time. It makes me wonder if anyone from 2008 would even recognize current iOS devices, and by extension the App Store. Would a newer Apple initiate have any idea what they were looking at if they somehow managed to take a trip to five years ago? I think it warrants a look at how the hardware, the App Store, and the apps contained within it have evolved.

2008 - The Beginning of the Beginning

The App Store's first year was a rough but promising one. The iPhone 3G rolled out to coincide with Apple’s new software venue and the original iPhone was still viable. The iPod touch was also present and accounted for, while the second generation appeared closer to the end of the year. Even at this point many developers were eager to push these early iOS devices to their limits, to make them more than just a phone or an .mp3 player with a fancy screen.

Handy apps like Pandora Radio, Last.FM, Facebook, and Yelp were to be expected, but that didn't make them any less impressive to have on a handheld platform. Others such as the intuitive personal organizer Evernote, the eerily accurate song-identifying app Shazam, eWallet’s convenient and secure account password management, and MLB At Bat with its extensive baseball coverage further capitalized on the particulars of the hardware and its general portability. Of course there were also some pretty unnecessary options out there, too. Flashlight kind of served a purpose but was also fairly pointless. It wasn't as bad as stuff like More Cowbell!, though.

At the same time, the games available on the App Store were beginning to show people that "mobile" didn't have to equal "mediocre." Sure there were a few simple ports of the odd classic such as Ms. PAC-MAN, Vay, and Scrabble, but there were also some impressive iOS renditions of popular console games like Super Monkey Ball coming out. Potential mobile gamers also had a few really special titles such as Galcon and Fieldrunners to tide them over. When all was said and done there were over 7,500 apps on the App Store by the end of the year, with more being added every day.

2009 - Moving Right Along

The following year saw even more impressive releases as Apple's digital marketplace began to expand. The second generation of iPod Touch was the bright and shiny new toy at the time, but it was followed shortly by the iPhone 3GS in June while the latest and greatest third generation Touch closed out the year in September. It all meant better processors, better CPUs, more advanced operating systems, and so on. All stuff that developers needed to acclimate to, but also stuff that meant they could push their boundaries even further. There was no loss of steam when it came to content, either: the App Store finished off 2009 with well over 100,000 apps available.

Many of the basic smartphone necessities were covered, but there was room for so much more. Especially while the technology was improving. Plenty of people used their iPhones as phones, sure, but with the addition of Skype they were able to enjoy the added functionality of instant messaging and voice chat without cutting into their data plans (so long as a wifi connection was present). Big companies were really starting to take notice as well. That same year Starbucks and many other big businesses threw their virtual hats into the ring with their own apps designed to make life a little bit easier for their iOS-using customers. Practicality was also becoming an even bigger focus. The Kindle app gave iOS users a practical e-reading option, and Dropbox was there being Dropbox. By which I mean "an awesome and super-convenient way to transfer files between multiple platforms." And this same level of refinement could be seen creeping into the games as well.

So many of the App Store's most notable games and franchises came out around this time. It was almost a mobile rennaisence of a sort. This was the year Real Racing first blew mobile gamers' minds, even causing some of them to question the legitimacy of in-game video footage until they were able to see the finished product for themselves. Zenonia was just a fledgling action RPG at the time, and while a lot of people liked it I doubt they knew just how many sequels it would spawn. The same goes for Pocket God, although with updates rather than multiple releases. Flight Control began to eat away at peoples' free time, Angry Birds and Doodle Jump hit it big (like, super big), and Myst and The Sims 3 further displayed the potential for major releases on mobile platforms. Oh, and Canabalt almost single-handedly invented and popularized a genre.

Tilt to Live Goes Free

Posted by Jeff Scott on December 3rd, 2012
iPhone App - Designed for iPhone, compatible with iPad
Our rating: starstarstarstarhalfstar :: IMMENSELY ADDICTIVE :: Read Review »

Tilt to Live has long had a place on my list of hardest games for iOS, and hardest to put down. It's a great game we called "immensely addictive." Grab it, you won't be disappointed.

How To: Backup Game Save Files to a Computer and Restore Them on Another Device

Posted by Carter Dotson on November 12th, 2012

Infinity Blade is the albatross hanging around my iPad’s neck. I put a lot of time into that game, slaying (and being slain by) the God King. That’s time I don’t want to lose, but the app’s large file size is crowding out other apps on my iPad! The game doesn’t have iCloud like the sequel does, so if I delete it, the save disappears into the aether. Or for a note-taking app like Penultimate, there should be an easy way to transfer an entire library of notes over to another device, such as the iPad Mini, without needing to export to sharing services or having to restore an entire device from iCloud.

While iTunes does not offer this functionality, there are ways to do this using third-party software, and without jailbreaking. I'm going to tell you how you can get to your app's save files, copy them to your computer, and restore them back later – even to completely different devices.

First, download and install i-FunBox. It’s available for Windows and Mac and is free. Start by plugging in to your computer the device that has the save file of choice on it, and plug only this device in. At least on Mac, i-FunBox can only detect one device at a time.

Now, after it loads and the device is recognized by iFunBox, click on User Applications.

Find the app whose data you want to copy. Clicking on the User Applications text itself will open up a list of all applications, and the "Switch View" buttons in the top bar will change between an icon-based grid and a list view. As well, clicking on the dropdown menu on the left will give a quick list of all apps. Double-click on the app whose save files you want to back up.

Open it up, and a screen with several folders and a few files should be available. Ctrl-click (on Mac, Command-click) on the Documents and Library folders to highlight both of these for copying to your computer. Now click the orange arrow facing right that on Mac says Copy To Mac.

Save these files in their own individual folders. Do not let them mingle with other preferences files, lest the wrong save files get copied to their own devices! I created a Backups folder and then an individual sub-folder in that folder for each app's Documents and Library files.

Now, it’s actually a very simple process to restore an app’s data to a device, hypothetically including to a different one than what you made the backup from. Unplug the original device and plug in the device to be copied to. Follow the same instructions as before to find the exact same app. This means do not copy from an iPad version of an app to an iPhone version or vice versa, as it will most likely not work! Once you're at the screen with the Documents and Library folders, click the orange Copy From Mac or similar button and ctrl-click or Command-click on the app's Documents and Library folders. Dragging the folders to the i-FunBox window should work as well. i-FunBox should instantaneously copy the files to the device. Load up the app, and if all has gone well, then the save file should be transferred!

Now, just a word of warning: as this is somewhat of a backdoor method to do this, there’s no guarantee that it will work properly. Transferring preferences files between universal apps should work, but iPhone and iPad versions will likely not. There’s no guarantee that a transferred save file will work, but Infinity Blade and Tilt to Live are confirmed working for me. And remember, keep the folders isolated. If an app won’t load due to messed up configuration files, then deleting it and reinstalling it should solve the problem. Just be very careful.

The Portable Podcast, Episode 145

Posted by Carter Dotson on July 10th, 2012

We're in your base, wrecking up the place.

On This Episode:

  • Carter chats about the cleverness and useful tactics of Outwitters with co-host Brett Nolan.
  • Dan Kraus of React Entertainment discusses Chillingo's The Act, going into why there's a lot more going on behind the scenes of the game technically than may be immediately apparent.

  • Episode Cast:

  • Host: Carter Dotson
  • Co-Host: Brett Nolan, AppAddict.net
  • Guest: Dan Kraus, React Entertainment

  • Contact The Show: Email | Twitter

    Music:


    How to Listen:
    Apps Mentioned in this Episode: