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Super Crossfire Re-Release Super Crossfighter Coming Soon, Other Radiangames Titles Go 50% Off

Posted by Ellis Spice on July 31st, 2014

Back in March, Radiangames had to take down its neon-tinted arcade shooter Super Crossfire from iTunes, due to a trademark clash with an online F2P FPS. For those to you who missed out on the game, don't despair, as an updated version will be making a welcome return to iTunes soon with a new name - Super Crossfighter.

Alognside various minor fixes, this updated version of the game has rebalanced victory points and upgrades, with enemy shots designed to be more visible. The game now also supports iOS7, MOGA, and Bluetooth controllers during gameplay, with iCade support also improved. Alongside this release, all of Radiangames' iOS library will on sale from now through Sunday evening, cutting the price of each game down to $0.99.

Super Crossfighter is set to fire its way onto the App Store sometime soon at the time of writing, where it will be free for a couple of days so owners of Super Crossfire can get their hands on it. After this period, the game will go up to its usual price of $1.99.

Ballistic SE - $0.99
CRUSH! - $0.99
Fireball SE - $0.99
Fluid SE - $0.99
Inferno+ - $0.99
JoyJoy - $0.99
SideSwype - $0.99
Slydris - $0.99

Favorite Fifty: 148Apps Best Games of 2011: 6 - 15

Posted by Carter Dotson on December 28th, 2011

Part One: Games 16 - 25
In what was another fantastic year in the world of iOS apps & games, we are here to bring you the fifty titles that we, the staff of 148Apps, thought were the best of the year. Here are the gaming titles 6 - 15 in our Best Games of 2011:

15. Temple Run: There are typically two kinds of endless games: the horizontal endless runners, and the vertical endless jumpers. Well, here's the third kind: running into the screen, moving left to right, making swift decisions to avoid obstacles or turn in the correct direction. The originality was well-appreciated, and the game is quite fun, to boot. With its shift to free to play, it also serves as one of the best examples of how to do this business model in a fair way.

14. Scribblenauts Remix: When the first Scribblenauts game came out on the Nintendo DS in 2009, I immediately thought that with the need to type things in, and constant touchscreen usage, that it would work perfectly on the finger-friendly capacative touch screen of iOS devices. I am proud to report 2 years later that I was right. The puzzle platforming game where the items can be created from a vast dictionary of items, and modified with a series of adjectives, is as entertaining as ever, and is right at home on iOS.

13. Sonic & Sega All-Stars Racing - When Sega puts their full effort into a project, the quality really comes through. It's a serviceable kart racer with the standard weapons and powerups available, with great controls and a useful turbo boost mechanic. That it's on iOS gives it a lot of points where on other platforms it might just be another fun kart racer, but the fact is that this is a really good game, with top of the line features for iOS, even with a fun online multiplayer mode, which is something that is still always cool to check out on the platform. As well, the Sega fan service is part of the fun, too - racing through a Jet Set Radio series level while piloting a rocket piloted by a ChuChu from ChuChu Rocket feels more special than racing any Mario character at this point.

12. Whale Trail: 2011 was a great year for endearing protagonists and endless runner games. Whale Trail was one of the true gems of the year, as it was a beautifully-designed game: the art was top-notch, the music composed by Gruff Rhys helped create a magical and whimsical world, and the gameplay was forgiving, but rewarded precision. The new challenge mode adds a new wrinkle to the game, as it provides short challenge levels that focus on skillful navigation of set levels, instead of randomly-generated endless levels.

11. Super Crossfire - When I was helping to compile this list from 148Apps' writers, one title kept recurring in the lists: this Chillingo-published shmup. It was one of my favorites as well; being able to flip sides in this Space Invaders-esque game that also boasts super attacks was an ingenious twist. The controls worked very well for a touch screen, the upgrade system was simple but provided a great way to feel more powerful as the game went on. It's a time-tested genre with some modern twists, and it works perfectly.


10. Dead Space - EA did the smart thing in bringing this horror shooter to iOS. They built the game for the platform - they optimized the controls and gameplay to work even with the touch screen involved. This is something that even games designed for the platform fail to keep in mind, and Dead Space just about nailed it. It became a must-play for fans of the franchise by being an original story, as well; it also managed to create a scary atmosphere even on a 3.5 inch screen, though playing on the iPad was definitely quite the experience.


9. iBlast Moki 2 - Each little puzzle in this game is like part of a delicate machine. The solution may be to move a bomb just a couple pixels to the left, or to set it off a 20th of a second later. When this game gets going, it requires the kind of planning, and intellectual approach that a game like Angry Birds, which does rely a lot on the physical act of using the trebuchet to launch the birds, cannot provide. There is nothing quite so satisfying as watching the little Rube Goldberg machine I've constructed of bombs launching fuzzy little creatures around succeed just as I planned, after so many tweaks. The fact that the game also comes with a level editor so robust that Godzilab themselves made all the levels in the game with it is just icing on the cake.


8. Death Rally - Oh, look, it's an isometric racing game with combat. How novel, said the liar. Well, it's free, I might as well check it out. Hey, this is pretty fun. These upgraded weapons are pretty cool. I can race against Duke Nukem? How cool. I really want to beat the Adversary, but I need to race him perfectly. Just one more run, and I've got him. Okay, that was challenging, but I finally did it! Well, that was a novel use of a few minutes...wait, where did my afternoon go? Didn't I have things I was going to do? Whoops. Guess I'll just play some more.

7. Jetpack Joyride: My first extended experience with this game was the day I had to report for jury duty. That day was long, as I had to go through an extensive jury selection process for an important trial. I had plenty of downtime outside of that, and pretty much all of it was spent playing this game. One session turned into another, and then another, and then just one more to try to collect the coins to unlock that new jetpack, or that new outfit. It was some of the most fun any person has ever had on a day where they've been selected for a lengthy trial.

6. NBA Jam: The problem with bringing a lot of retro titles to iOS is the touch screen. Virtual buttons and joysticks are something that people still have problems with, but I myself have gotten used to them and just want people to stop griping about them. However, there is one glaring problem: any game that uses more than 2 buttons that need to be pressed regularly run into issues. The lack of muscle memory for where physical buttons are makes this a hassle. NBA Jam solved this by using a sliding mechanic - there's a turbo button in the bottom right corner, pass button to the left, shoot button above. Sliding from turbo to pass or shoot when needed was simple, and it solved the three-button issue in a way that allowed this game to work its magic on iOS. And really, because the game had both been out of regular circulation in gaming for long enough to feel fresh again, and because its core mechanics were just fantastical enough to work without much tweaking in the modern day, this was just a ton of fun to play on iOS.


Come back on Friday to see the games we selected as the top 5 games of the year 2011.

Super Crossfire And Little Lost Chick: The Latest Chillingo Releases

Posted by Jennifer Allen on October 13th, 2011

It's that time of the week again when Chillingo unleashes some new and exciting games at our iOS devices. This time round, it's the turn of two games previously covered by us, namely Super Crossfire and Little Lost Chick.

Previously an Xbox Live Indie Arcade gem, Super Crossfire offers intense and enjoyable top-down shooting fun. An unique switching mechanic enables players to warp from the bottom to the top of the screen thus avoiding enemy fire as they shoot at the waves of enemies coming at them.

Super Crossfire comes in two varieties: an iPhone version priced at $0.99 and an Universal build for iPad owners priced at $2.99.

Check out the impressive gameplay trailer below.

Little Lost Chick offers a different kind of experience, providing physics based puzzle fun for both casual and veteran players. Aimed at the whole family, Little Lost Chick focuses on Bruce the baby bird as he tries to make his way home. 100 levels in all provides varied gameplay such as having to cut vines, clear soft ground or bounce around on leaves. The physics engine ensures that everything responds just how the player would expect.

Little Lost Chick is another title available in two forms. A $0.99 version for iPhone users and an Universal build for iPad players priced at $2.99.

Hands-On Preview With Chillingo: Super Crossfire, Little Lost Chick And Hank Hazard

Posted by Jennifer Allen on October 11th, 2011
iPhone App - Designed for iPhone, compatible with iPad

Recently at the Eurogamer Expo in London, I had the opportunity to check out some upcoming titles from the casual gaming maestros at Chillingo.

First up was Super Crossfire, originally an Xbox Live Indie and PC game that's now making its way to the iPhone and iPad. It's a space shooter with a very retro style appearance and one very neat trick up its sleeve. The player can warp their ship from one side of the screen to the other, effectively flicking the action upside down and round again.

Having played it, it adds a great tactical element to things as besides just shooting at everything that moves, it's important to remember to flip round to avoid being shot at. It's clearly going to take a bit of practice to master but I think arcade shooter fans are going to lap this up as it offers a great, unique element to the genre. Hopefully other players will find themselves not quite as shockingly bad at it as I was!

Developers Radian Games state that there'll be over 150 different enemy waves across five different chapters with a plentiful supply of upgrades to keep things interesting. In the final build, there'll be three different control methods with virtual buttons, slide and tilt based controls to hopefully keep every gamer happy.

Super Crossfire is set for release this coming Thursday, October 13th and will be priced at $0.99 for the iPhone version and $2.99 for the HD iPad edition.

Following a more familiar line of gaming for Chillingo is Little Lost Chick. It's an amalgamation of a number of different types of casual games. There's Cut the Rope style elements with the need to cut rope that keeps the chick from his goal. It's not just cutting and swinging though with bounce pads and blocks also helping along the way and adding an ever enjoyable original touch to the action.

I only played a few levels of Little Lost Chick but what I saw was enjoyable. While players can choose to just get to the end of the level, there's also the prospect of collecting up three eggs scattered around each level and adding some longevity to the game. Each brief stage was consistently interesting, throwing different obstacles at poor Bruce the chick. It made for a puzzle adventure type experience than just the usual physics puzzle challenge. The full version promises 100 levels in all which should ensure an enjoyable time for puzzle fans.

Little Lost Chick is set to launch this month for all iOS devices.

Last but most definitely not least was Hank Hazard, my personal favorite of the three. Hank Hazard is the name of an adorable stunt hamster. Players must guide Hank around numerous levels whilst collecting stars and secret coins. Gameplay is a little similar to Little Lost Chick but considerable charm oozes from the title. Again, there are 100 levels on offer, each combining a mixture of physics based puzzling, fast reactions and a hint of racing.

As the screenshots below show, Hank is a daring hamster, not just falling through each stage but by flying across the air thanks to boxing gloves and bouncey pads. As a stunt hamster, fire and other obstacles like bombs must be avoided. It's a simple concept but one that I think will be quite a hit if the preview I had is anything to go by.

Hank Hazard will be released for all iOS devices in November.

We'll be sure to keep track of each game's development.