Monitor Your Website's Stats from Your Apple Watch with Squarespace Metrics
Squarespace has revealed some exciting news for their users. Their analytics app,Squarespace Metrics, is now available on the Apple Watch!
Squarespace has revealed some exciting news for their users. Their analytics app,Squarespace Metrics, is now available on the Apple Watch!
Batting Average, by Pixolini, is designed to help you manage your statistics. Every time you go to bat, you can use your Apple Watch to track yourswings, strikes, and hits.
Out there in the world, there are many people who are nervous while flying. Usually this nervousness isn't due to the technical wonder that is a massive tube of metal with wings managing to stay up in the air, but rather the chance that said tube doesn't reach its final destination. In order to help people understand the slim chances of the second scenario, Vanilla Pixel has released Am I Going Down?.
The app uses publicly available statistics to calculate the odds of any flight crashing, with a vast majority of odds coming out reassuringly high, and is meant to assure people that air travel is statistically very safe. Well, as long as you don't intend to catch the New York JFK to London Heathrow trip on a British Airways Boeing 747-400 every day for the next 25,433 years, in which case one of those flights may end a bit roughly for you.
Am I Going Down? is available to download now for $0.99.
Slingbox has released a new infographic that showcases exactly how its customers use the device for watching their favorite programs. This data covers only the first half of 2013 - January through June. The notables include Slingbox owners watching 10 times more TV online than the national average. 75% of those hours are spent watching television on the go rather than at home. 80% of hours watching TV are spent watching live television instead of recorded. Check out the infographic below!
It is hard to define what exactly HUDDLE is as a piece of software. Is it a game? Could it be a social networking tool? Might it even be considered a research source for fantasy football owners? Ultimately, the aim is for this to be a fan's one-stop shop for football statistics, fantasy information, and up to the minute briefs on the biggest names in the National Football League.
The game portion of HUDDLE consists of initially acquiring "packs" of players, like in trading card packs, which makes complete sense given Topps' brand history. Each player in the pack is assessed with a plus or minus points value at the end of each week. These cumulative totals are used to compare against friends via Facebook, contact lists, or just strangers met at random. There is also a sit vs. start mechanic, where only seven active players can be selected per week. True to the freemium design model, additional packs of players can be purchased to further build out a roster.
Players also have the ability to trash talk, message amongst themselves and even swap players between rosters on Facebook. It pretty much goes without saying that there is a little bit of something for every NFL fan.
Trying to explain to someone what Topps HUDDLE actually is proves to be a rather tricky proposition. Though it attempts to fulfill the needs of several different types of fan, the lack of focus and direction ultimately renders the application/game a somewhat confusing amalgam of stats and social media. Fortunately the free cost makes the barrier to entry minimal, leaving it far more appealing to the masses. If given the chance, Topps HUDDLE could prove to be a strong mid-season replacement for your stat tracker of choice.
UK-based iOS magazine Tap! has sent us some fascinating statistics to demonstrate just how huge the iOS ecosystem has become. It's quite intriguing.
In a similar vein, plenty of money has been earned with Apple determining that $5.5bn has been paid out to developers since the launch of the App Store 4 years ago. To put that into a more imaginable context, that's enough to fill 2.5 Olympic swimming pools with dollar bills! Even Scrooge McDuck would be overwhelmed by that and he's used to swimming in money.
It equates to Apple taking in just over $1,000 every second of every day, all from the App Store. Unsurprising given there are 400m customer accounts on the store, roughly the population of South America.
Hardware wise, that means a ton of devices are out there with enough iPhones and iPads sold to stretch around the Earth, or be stacked up to 1/10 of the way from the Earth to the moon. As well as that, over half of the US could be glazed over with all the glass used to make the devices.
Interestingly for those living in the UK, France, Spain, Germany and Italy, 1 in 3 people who own an iPad also own an iPhone showing that sometimes one iOS device just isn't enough (and I include myself in that statistic!). Perhaps that's because Disney recently determined that 75% of parents share their devices with their kids, meaning there are a lot of different hands keen to enjoy all that App goodness.
What does all this mean? Two things: the App Store is constantly growing and there's a huge amount of options out there, and that everyone loves a fascinating statistic about something.
While you can always keep abreast of the latest developments here, Tap! is also collating their list of the best apps out there so if that appeals, go check out their vote on the magazine's site.
The app allows users to view the data in many different ways, including per country or across different countries to compare data. In addition, it includes a trivia game built in, allowing users to test their knowledge of the topics and statistics, then share that knowledge on Facebook or Twitter for bragging rights.
The app itself was developed by XPLANE | Dachis Group, the recently merged "visual thinking company" and "Social Business Design" company. The Economist is also available as its own app, The Economist, and has released two other apps, one called, Think Space, which encourages creative and social thinking, and the other called, Which MBA?, an app focusing on comparing business degree programs.
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Firemint Games, the developers of the 148Apps five star rated game Flight Control, have just released their sales figures for the app while it held the #1 spot in the iTunes App Store. The period covered stretches from March 24th to April 25th 2009, which is a sizable amount of time for an app to hold that position.
Here's some of the information from the report: