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Cordy 2 Review

+ Universal App - Designed for iPhone and iPad
By Jennifer Allen on February 13th, 2013
Our rating: starstarstarstarhalfstar :: BOUNCE
Capturing the spirit of Sonic the Hedgehog and others 90s platformers, Cordy 2 oozes fun and charm.
Read The Full Review »

The Portable Podcast, Episode 138

Posted by Carter Dotson on May 22nd, 2012

The most hirsute iOS podcast in the world!

On This Episode:

  • Carter and guest co-host/beard-enthusiast Jared Nelson discuss the recent Sonic 4: Episode 2 release, and just what kept it from being a truly great game.

  • Carter and Jared discuss games with in-app purchases, in particular regarding comments on games like Polymer and Hero Academy and their IAP practices.
  • Episode Cast:

  • Host: Carter Dotson

  • Co-Host: Jared Nelson, Touch Arcade
  • Contact The Show: Email | Twitter

    Music:

  • "Beatnes7 (Theme to The Portable Podcast)" by The Eternal - Download on iTunes here:


  • "Nanocarp" by The Eternal

  • How to Listen:

  • Click Here to Subscribe in iTunes:
  • Click Here to Subscribe via RSS.
  • Listen Here: [powerpress]
  • Apps Mentioned in this Episode:




    This Week at 148Apps: May 14-18

    Posted by Chris Kirby on May 21st, 2012

    This week at 148Apps.com, Kevin Stout examined the question more than a few of us are asking: Why won't Nintendo release any games for iOS? Stout writes, "Nintendo recently reported its first annual loss, showing that perhaps 3DS isn’t enough of a success. Nintendo hasn’t even released its legacy games on mobile platforms where others like Sega have (Sonic the Hedgehog). While current CEO of Nintendo, Satoru Iwata, is in charge, it’s unlikely that Nintendo will acknowledge its mistake. When asked about releasing Nintendo games for smartphones, Iwata replied, “This is absolutely not under consideration. If we did this, Nintendo would cease to be Nintendo….”'

    Read Stout's full commentary and analysis at 148Apps.

    Meanwhile, Amy Solomon at GiggleApps took a look at a new Marvel Avengers app for kids: Avengers Origins: Assemble! is a very enjoyable universal interactive storybook that tells the tale of how The Avengers became a cohesive group after meeting Captain America. I really enjoy how these characters are introduced, making this a great primer for children new to Marvel comics. Interactive moments are included throughout that children will also enjoy such as dragging the tools used by each Avenger to their rightful owner."

    Read Amy's full review at GiggleApps.

    Last, but certainly not least, 148Apps.biz writer Carter Dotson reported on results from a recent MocoSpace study: "MocoSpace has announced the results of their new “Y U Play?” study that tries to answer the question of just why people play mobile games, anyway? The answer for the majority of people appears to be just pure entertainment. 34% of people like to play mobile games because “the games are fun,” and 32% do it because they are bored, or want to kill time."

    Read more about the fascinating study at 148Apps.biz.

    That's the week that was. Keep up with all of the latest news, reviews, trends and contests by following us on Twitter or liking us on Facebook. Have a great weekend - and we'll see you in seven days!

    Sonic the Hedgehog 4 Episode II Review

    + Universal App - Designed for iPhone and iPad
    By Carter Dotson on May 17th, 2012
    Our rating: starstarstarstarblankstar :: ALMOST FLYING HIGH
    Sonic 4 Episode 2 brings Tails back into the Sonic equation for the better, but do the cheap challenges sink this game?
    Read The Full Review »

    Stellar Escape Brings The Race To Space

    Posted by Blake Grundman on March 30th, 2011
    iPhone App - Designed for iPhone, compatible with iPad

    I don't really understand what it is, but there is just something about being chased by the unknown that brings out the competitive side in gamers.  The recet explosion of free-running games have been nothing short of remarkable, and game developers have taken it to the bank in droves.  Sure, you could say that Sonic the Hedgehog perfected the left to right dash two decades ago, but you wouldn't know it by asking iOS consumers.

    Another title looking to get in on the craze is the debut title from up and coming developer Orange Agenda, Stellar Escape.  Players will find themselves racing through fifteen different stages, set in five different unique environments.  While the gameplay may be simple to grasp the star is the graphical polish and smooth animations.  Be sure to keep moving and leave no clues other than a cloud of dust in your wake.  If you fail to do so, just remember that no one can hear screams in the vacuum of space.  Check out the chaos in full motion below.


    [gallery]

    Sega Offering Permanent Price Cuts

    Posted by Brad Hilderbrand on December 7th, 2010

    Have you had your eye on a copy of Chu Chu Rocket but couldn't justify the $4.99 price tag? If so then we've got good news, as Sega has announced they're dropping the price of several of the company's most popular games. This isn't just a temporary reprieve either, as all price cuts are permanent. Here's the full list:

    ChuChu Rocket: $4.99 $2.99
    ChuChu Rocket HD: $6.99 $4.99
    Ecco the Dolphin: $2.99 $0.99
    Golden Axe: $2.99 $0.99
    Gunstar Heroes: $4.99 $2.99
    Phantasy Star II: $4.99 $2.99
    Shining Force: $2.99 $0.99
    Super Monkey Ball 2: $5.99 $2.99
    Super Monkey Ball 2 Sakura Edition: $7.99 $4.99
    Sonic The Hedgehog 1: $5.99 $4.99
    Sonic The Hedgehog 2: $5.99 $4.99
    Sonic The Hedgehog 4 Episode 1: $9.99 $6.99
    Streets of Rage: $2.99 $0.99

    A quick note here, most of the price cuts apply to the iPhone/iPod Touch version of the games, so keep that in mind. The only native iPad apps listed in the reduction are Chu Chu Rocket HD and Super Monkey Ball 2: Sakura Edition.

    Hooray for cheap games! It's also nice to see that most of the price cuts are rather substantive, and that Sega isn't just taking 50 cents off the price and asking us to get excited. Sure, Sonic 1 and 2 are only discounted by $1, but most of the other titles are at least half off. Furthermore, since these are permanent price cuts you can space out your purchases and grab most if not all of the games rather than being rushed and forced to only pick one or two to get in before the sale ends.

    Of course, the flip side to all this excitement is the fact that the price reductions really just bring the games in line with what users expect to pay for apps and the cost of entry is really no lower than what one would find on a lot of other quality titles. So while we applaud Sega for bringing the prices down to a more reasonable level, maybe they should have started here in the first place.

    [via Sega]

    Sonic the Hedgehog

    Posted by Christine Morris on May 22nd, 2009
    + Universal App - Designed for iPhone and iPad

    Developer: SEGA
    Price: $5.99
    Version Reviewed: 1.0.0

    Graphics / Sound [rating:5/5]
    Game Controls [rating:4/5]
    Gameplay [rating:4/5]

    Re-use / Replay Value [rating:4/5]

    [rating:overall]

    I was both excited and nervous about reviewing this application. I have played quite a few games that follow this trend: Take a successful game with an avid and loyal following from years ago, and bring it to the iPhone. Yeah, winning formula right? Well, plenty have gotten it wrong, and miss the mark by a mile. I can't put my finger on it, but Sonic delights me!

    Here are some of the great things about Sonic:

    When you click the icon to launch the game - it does exactly that! You pretty much go straight into the game play, you just need to click the screen. Really quick loading. I love that in a game, especially if you are just stealing a few moments to play it.

    Also, the music is true to the original and just as cute & perky as always. Let me ask you, is there anything more satisfying than the little jingle ring sound that it makes as you collect them? I think not.

    Although the controls of the game do not take into consideration the iPhones accelerometer I didn't mind that. It seemed really natural to play by using the control pad on the left and the jump button on the right. There is the option to play in arcade mode, which essentially gives the game the arcade look. However, this means a smaller screen and larger control area. I can not think why they have or who would use it. Apologies if you do but I don't want a smaller screen when I'm gaming.

    The controls are very responsive, more so then what I have used in other games which makes this really playable and takes away the frustration of delayed moves / actions.

    The game play is fast, as it should be. At times it did leave me wondering if I actually only moved my little sonic forwards and did nothing else, would I still succeed. It seems that you can. So don't try it.

    The graphics are crisp and colourful and there is a nice range of monsters. There are ones you need to avoid on the ground, flying ones, ones that are still and drop down on you, shooting ones and bosses to name a few. There are also a great variety of loops, springs, spikes, platforms, bridges and other areas to negotiate to keep it interesting. (Oh and some totally fun swirly tunnel things where he really picks up speed!)

    I played on it until I felt car sick (I wasn't driving) and in the end I did find a few things frustrating.

    When all my lives were gone and I had to start again, I wasn't able to continue where I left off. I realize a lot of games are like this but I think maybe for the iPhone platform where game play seems to be more 'dipping in for a play', that this is becoming essential feature in a game. You can continue at the same place if you have to pause or come out of the game so that's good.

    There are seven zones for you to play. You get green hill as your first and others include labyrinth. There are also bosses to fight, which I will admit I found a bit disproportionately difficult compared to the journey of getting to the boss.

    The game is called Sonic 1 when you have the icon on your device. I am curious to find out if this means that we will be given several incarnations of the game. Will these be as updates, or as separate games to download & pay for? Note on the icon is that it is nice although I would like to see of a bit more iphone'd up. (I want a shiny Sonic.)

    Be aware also of the amount of battery life this little cutie chews through. If you're going to be sneaking at work or meetings, be sure you have an extra source of charging with you.

    I also feel like Mr Sega corporation should give us all a break and charge us a bit less for it. So many new & upcoming devs are giving us free or low cost apps and I wish the corporates would show us some love too.

    Overall I really liked this but there's no one really hardcore selling point other than "Hey - it's Sonic". I guess this might be the true test of a games standing within the universe, that porting it to other platforms and other generations and it still works like magic. It's fast and fun. I like having it on my phone, and in some ways I feel it justifies my geekiness.

    Sonic the Hedgehog

    Posted by Chris Hall on May 21st, 2009
    + Universal App - Designed for iPhone and iPad

    [img id="media.0.jpg"]

    Sonic, he can really move/Sonic, he's got an attitude/Sonic, he's... on my iPhone?

    Not entirely out of left field, but entirely unpublicized, comes Sonic the Hedgehog to the iPhone. From the description of the game in the app store, the new app lets you "Relive your favorite memories of the Genesis era as you rocket Sonic through hair-raising loop-de-loops and dizzying dives as you gather up Rings and stop Dr. Eggman's schemes for world domination!"

    Even though I have probably seen (and played) everything this game has to offer, I still want it... really, really badly. If all goes well with my espresso machine, I should have a review up by morning. Wish me luck!

    Update: No more espresso!!! Nooooooo! We may have to wait till mid-afternoon.