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Sonic the Hedgehog 4 Episode II Review

+ Universal App - Designed for iPhone and iPad
By Carter Dotson on May 17th, 2012
Our rating: starstarstarstarblankstar :: ALMOST FLYING HIGH
Sonic 4 Episode 2 brings Tails back into the Sonic equation for the better, but do the cheap challenges sink this game?
Read The Full Review »

Sonic The Hedgehog 4: Episode 1 Review

+ Universal App - Designed for iPhone and iPad
By Carter Dotson on October 14th, 2010
Our rating: starstarstarhalfstarblankstar :: A BIT UNSOUND
Sonic 4 recalls the classic Sonic platformers often too well, and suffers from some issues from being on iOS.
Read The Full Review »

The Portable Podcast, Episode 54

Posted by Carter Dotson on October 14th, 2010
+ Universal App - Designed for iPhone and iPad
Our rating: starstarstarhalfstarblankstar :: A BIT UNSOUND :: Read Review »

Beware. Obsessive Sonic fandom awaits you.

On This Episode:

  • Carter and Blake pontificate about Sonic 4, where it succeeds as a nostalgic return to the classic Sonic games, and where the developers could improve in future installments.
  • Carter and Blake talk about the potential of Windows Phone 7 as a gaming platform on the heels of Microsoft's first reveal of actual WP7 phones on Monday.

  • Who We Are:

  • Host: Carter Dotson
  • Guest: Blake Grundman, 148Apps/The Portable Gamer/Games Are Evil
  • Music:

  • "Beatnes7 (Theme to The Portable Podcast)" by The Eternal - Download on iTunes here:


  • How to Listen:

  • Click Here to Subscribe in iTunes:
  • Click Here to Subscribe via RSS.

  • Listen on WRGT Radio every Friday at 4pm Central
  • Listen Here: [powerpress]

  • Apps Mentioned on This Episode:

    Five For Friday: Week of October 08, 2010

    Posted by Chris Nitz on October 8th, 2010

    Cut the Rope
    Cut the Rope is a melding of ninja slicing skills, a bit of puzzler fun, and physics game-based game play. Chillingo is adding yet another wildly addicting game to their repertoire of games. This time, players will need to feed a hungry monster, appropriately named Om Nom, a piece of delicious candy that is precariously bound in some ropes. Intuitive game play, stunning visuals, and addicting entertainment will be the drugs that keep players tied to this game all weekend.


    Sonic The Hedgehog 4: Episode 1
    Sega has brought the blue racer back to life, but this time in the classic form that so many gamers know and love. This rendition features four zones with four acts each, seven special stages, revamped Dr. Eggman (or Robotnik, as us old timers remember him) battles, and the Sonic Spin Dash ability. So many fans have been clamoring for this proper sequel. Sonic in all his original glory, what more needs be said?

    Modern Combat 2: Black Pegasus
    Gameloft is looking to take players back to the field of battle with Black Pegasus. Refined controls, which include a gyro control scheme for you iPhone 4 owners and gyro-based QTEs, are just the starting point to this new FPS. Choose from one of three playable characters, 15 weapons, and 12 battlefields compose the single player fun. The multiplayer adds to the package with 10-player fights, four modes, 72 ranks, and XP progression. Can this really still be called a phone game with all this content?

    Corel Paint It! Show
    The default photo app is lacking a bit when it comes to enjoyable ways to view picture slide shows. Corel has taken up the torch and developed an app to remedy this issue. Paint It! Show allows photos to be pulled in from the iPad photo library or right off Facebook. From there, watch as those photos are hand painted in beautiful and artistic fashions worthy of sitting down and enjoying.

    TeacherPal
    ITWorx has taken the iPad to the classroom and given teachers a new tool. TeacherPal allows educators to organize classes and students. A simple interface means teachers can track attendance, grades, and even the bad behavior of unruly kids. Guess those thumbtack antics are going to be easily remembered now, darn it.

    The Portable Podcast, Episode 53

    Posted by Carter Dotson on October 7th, 2010

    I must break you...and your high score records.

    On This Episode:

  • Carter talks with Brett Nolan of AppAddict about the games they've been playing lately, and some upcoming titles that intrigue them.


  • Carter talks with Philippe Longère of Moving Player about his company's new Bulkypix-published MMORPG, Yslandia.

  • Who We Are:

  • Host: Carter Dotson
  • Guest: Brett Nolan, AppAddict
  • Guest: Philippe Longère, Moving Player
  • Music:

  • "Beatnes7 (Theme to The Portable Podcast)" by The Eternal - Download on iTunes here:


  • How to Listen:

  • Click Here to Subscribe in iTunes:
  • Click Here to Subscribe via RSS.

  • Listen on WRGT Radio every Friday at 4pm Central
  • Listen Here: [powerpress]

  • Apps Mentioned on This Episode:





    Sonic 4 Episode 1 Gets a Release Date

    Posted by Carter Dotson on September 29th, 2010

    Sega's long-awaited main franchise return to the Sonic series, Sonic the Hedgehog 4 Episode 1, has a concrete release date, and it's sooner than you might think. While the console versions will hit starting the week of October 11th, it will be the iPhone and iPod touch that will see the game first, on October 7th.

    As stated in Rob's hands-on with the game, Sonic 4 will feature similar but not identical content to the console versions, including accelerometer-based levels. The game was delayed from its initially-announced summer release to the fall, with the hopes of improving the game based on early criticism from hands-on impressions. The game features a return to classic level designs, the 3 acts per zone structure not regularly seen since the very first Sonic the Hedgehog game on the Sega Genesis, the classic bonus levels from Sonic 1, a storyline that takes place after Sonic & Knuckles, and only one playable character: Sonic the Hedgehog.

    There are still plenty of questions about the iPhone version of Sonic the Hedgehog 4: Episode 1, though. The console versions are being developed by Dimps along with some Sonic Team veterans who worked on the original games, but who is developing the iOS port? Will the game support Retina Display graphics? Will there be an iPad version of the game? How will the iOS port hold up to the console versions? And most importantly, will this game recreate the magic of the original Sonic games -- the games that still inspires nostalgia in those who played it? Sonic fans will get to find out for themselves very soon.