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Band Stars Review

+ Universal App - Designed for iPhone and iPad
By Blake Grundman on December 12th, 2013
Our rating: starstarstarhalfstarblankstar :: A DISSONANT CHORD
Free-to-play management games tend to fall into the trap of monetizing before incentivizing. Band Stars forces players to decide if they feel the same way.
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It Came From Australia: Band Stars Previewed

Posted by Carter Dotson on August 29th, 2013

Halfbrick’s first published title is Band Stars by Six Foot Kid, a free-to-play band manager that shows some promise, or at worst the ability to be amused by random name generators. First seen back at GDC, it’s available right now in Australia, the native country of both developers. I take it for a spin in this installment of It Came From Canada Australia!

The first step to creating a great band is to get a cool-looking band with an awesome name – with nary any great ideas coming to my head, I hit the random name generator a few times, and it came up with “The Black” – simple, succinct, and totally metal. Let’s do this. The goal is to make the band rich and famous by coming up with popular songs, training the band to be better at what they do, and hiring new people to replace the terrible old ones.

Songs are created by assigning band members of different stats to different tasks – imagine the job rankings from Tiny Tower playing a more active role. The band members of Band Stars are multitalented in a way that actual pop stars are often not, being singers, songwriters, multi-instrumentalists, and even willing and able to mix their own tracks. That they even need a manager is kind of a surprise.

Also surprising is that their only real bad habit seems to be energy drinks. Every action undertaken with a band member drains a bar of energy, which can be refilled by letting them rest on furniture or instantly replenished with energy drinks. At least the energy system makes sense as a limiting mechanic here in that a character is actually doing something in-game, rather than it being an arbitrarily-defined limit.

There’s plenty of things to spend the two currencies on. Coins are spent on permanent things like hiring new band members, buying items, and training sessions. Inspirado is used during solos to help raise certain point values on the songs as they’re being created.

How interesting this is long-term and if the monetization gets annoying are still to be seen over time as the game nears worldwide release. Until then, check out footage below of the early days of my band, The Black: