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The Island: Castaway 2 HD Review

iPad App - Designed for iPad
By Jennifer Allen on September 12th, 2013
Our rating: starstarstarhalfstarblankstar :: CASUAL ISLAND DWELLING
Distinctly laid back, The Island: Castaway 2 won't challenge but it should entertain most players looking for a casual sim.
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rymdkapsel Review

+ Universal App - Designed for iPhone and iPad
By Rob Rich on August 1st, 2013
Our rating: starstarstarstarhalfstar :: BETTER LIVING THROUGH GEOMETRY
It's hard to tell just what rymdkapsel is with nothing but screen shots to go on, but rest assured that whatever it is, it's awesome.
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Smooth Operators! Review

+ Universal App - Designed for iPhone and iPad
By Jennifer Allen on July 9th, 2013
Our rating: starstarstarhalfstarblankstar :: NO NUISANCE CALLS
Ever wanted to run a call center? Probably not, but Smooth Operators! makes the experience a lot more interesting than the real thing!
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Aviation Empire Review

+ Universal App - Designed for iPhone and iPad
By Jennifer Allen on July 4th, 2013
Our rating: starstarstarhalfstarblankstar :: AIRLINE DISCOVERY
Ever wanted to control an airline? This might be just what you wanted.
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War of the Zombie Review

+ Universal App - Designed for iPhone and iPad
By Rob Rich on July 1st, 2013
Our rating: starstarstarhalfstarblankstar :: BROKEN BUTTONS
This zombie apocalypse sim would be fantastic if it weren't for all the rough edges.
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Total Domination: Reborn Review

+ Universal App - Designed for iPhone and iPad
By Rob Rich on June 28th, 2013
Our rating: starstarstarhalfstarblankstar :: FOR ENTHUSIASTS ONLY
Total Domination: Reborn does a lot of things right but the PvP elements feel a bit too extreme.
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XCOM: Enemy Unknown Review

+ Universal App - Designed for iPhone and iPad
By Rob Rich on June 20th, 2013
Our rating: starstarstarstarhalfstar :: VIGILO CONFIDO
Not only is XCOM: Enemy Unknown one of 2012s best strategy games, it's also one of the most faithful iOS ports I've ever seen.
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Galaxy At War Online Review

+ Universal App - Designed for iPhone and iPad
By Rob Rich on June 18th, 2013
Our rating: starstarstarstarblankstar :: THE FAMILIAR FRONTIER
Galaxy At War Online has all the familiar trappings of many compelling freemium games. The problem is that it's a very familiar formula. And it's not actually free at the moment.
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Veni Vidi Vino - Vineyard Valley will be a Freemium Sim Worth Playing

Posted by Rob Rich on June 14th, 2013

Sometimes it seems like the majority of free-to-play games focus more on arbitrary time limits and less on actually making a compelling experience. Dave Calabrese, President and CEO of Cerulean Games, feels pretty much the same way. Not content with many of the current freemium sim-style games out there, he and his team set out to create something more akin to one of those meticulous “tycoon” style games that were all the rage back in the 90s. It’s a tall order, but it looks like Vineyard Valley is coming along quite nicely.

148Apps: What inspired you all to create a virtual free-to-play rendition of that "build a vineyard" dream most world-travelers seem to develop?
Dave Calabrese (DC): This entire venture actually started because a friend of mine from school contacted me one evening. She informed me about a large community who used to play a game called My Vineyard. That game went offline over a year ago, however the community has been dying for something new, and nobody would listen. So I did the research, and felt it was a viable business direction! We spent 3 months just having fun and planning out something awesome. So we took all our notes – everything from the community, all of our own ideas, and ideas of what the general public wants and nobody is giving them – and assembled it into the Vineyard Valley that you see planned today!

148Apps: I see in your Kickstarter description that Vineyard Valley won't be using typical free-to-play "pay to win" models or rely on energy. So how *are* you making use of the freemium model? Is it primarily through Vinos? And what exactly are Vinos, anyway?
DC: We have a pretty cool system that we are using to monetize the game. We call it the Five Point monetization system. The concept is – as you may have guessed – something where we monetize on 5 separate levels. Only one of those actually has the players spending real money – and that is where Vinos come into play. You earn them by running your business properly, and you can purchase them using real money. Aside from that one and only currency exchange, the player won’t have to spend physical money – which allows us to keep it freemium. The other four methods incorporate partners, advertising and more.

148Apps: I'm intrigued by the more classic approach to a business sim you're using for Vineyard Valley, especially the idea of trading wine between players. But why exactly would players want to buy and sell wine from each other? Is there some sort of added incentive to exchanging with someone else aside from simply seeing what other players have created?
DC: Good question – and I think you are going to really dig the reason. Part of your vineyard is you have a shopping village. This shopping village is something you design and build just like anything else in the game. You start from essentially a wooden stand on the side of the road, and build it into a full blown village with shops, cafes and more. This is where some of that classic business sim comes into play. Your vineyard in the game – just like when you go to a real life vineyard - sells bottles of wine. This wine shop is located in your shopping village. You choose what is sold there. Now, each wine will have a type of rating which denotes its quality, uniqueness and more. Say you create a wine that has a very high rating. You can choose to put a bunch of its bottles in your shopping village, however you could also sell a bunch of bottles to your friends. Just like in classic business sims such as Theme Park, NPC visitors come and tour your vineyard, and shop in the shopping village. The higher rated wine you have, the more it will attract more visitors. Not just rating, but also the proper time for the right wine – a pumpkin wine might attract more visitors around Halloween, while a refreshing Ice Wine might attract more visitors in the middle of summer.

148Apps: Since you're obviously trying to avoid making Vineyard Valley too much like the majority of other freemium sims, what other games might you be using for inspiration? My guess is older PC business/tycoon titles, which I'm all kinds of okay with.
DC: Exactly, older business sims. Specifically, the original Theme Park from the mid-90s. Today’s business sims are nothing more than seeing how well you can follow the leader while mindless clicking things. See, that’s also what made My Vineyard different – there was a lot more you could do than just mindlessly click and follow the leader. We’re of course staying as far away from cloning My Vineyard as possible, however the base inspiration is still there – design and build in a sandbox environment, and have fun with your friends.

148Apps: Are there any pointers you'd like to share with prospective winery managers eager to jump in to Vineyard Valley once it's released?
DC: Once you finish watching the game introduction (yes, the game has an ongoing story), think through the base options and decide on the initial kinds of fruit crops and wines you want to develop. Just like the wine, you can also sell and trade the raw ingredients with your friends. Maybe your vineyard will specialize in grapes along with citrus fruits, while your friend’s vineyard specializes in grapes and stone fruits. That’s a great opportunity to trade with each other. Maybe you will also become an expert in citrus fruits and have very special fruit types available that others won’t so easily get…

Thanks to Dave for setting aside a few minutes to discuss digital wine with us. Anyone interested in backing Vineyard Valley’s multiplatform development can do so on its Kickstarter page, and the sooner it gets funded the sooner we can all presumably start with the fruit fermentation.

Greedy Grub Review

+ Universal App - Designed for iPhone and iPad
By Rob Rich on May 23rd, 2013
Our rating: starstarstarstarblankstar :: A CUTE CRAWL
Greedy Grub is certainly adorable, but it's not particularly ground-breaking.
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Space Agency Review

+ Universal App - Designed for iPhone and iPad
By Rob Rich on May 17th, 2013
Our rating: starstarstarstarblankstar :: TO THE HEAVENS
This unassuming little space program sim has all the right stuff.
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Eclipse: Dawn for the New Galaxy Review

iPad App - Designed for iPad
By Rob Rich on May 15th, 2013
Our rating: starstarstarhalfstarblankstar :: FOR VETERANS ONLY
Eclipse: New Dawn for the Galaxy is a solid digitization of a compelling board game marred by an insanely steep learning curve and very little help for new players.
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Relativity Wars Review

+ Universal App - Designed for iPhone and iPad
By Rob Rich on April 4th, 2013
Our rating: starstarstarstarblankstar :: STRATEGIC SCIENCE
Wow. Real time strategy meets 4X meets Einstein is a lot more awesome than most people might expected.
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Fantasy Quest Review

Posted by Rob Rich on March 28th, 2013
+ Universal App - Designed for iPhone and iPad

Developer: GAMEVIL
Price: FREE
Version: 1.10
App Reviewed on: iPhone 5
Graphics / Sound Rating: starstarstarstarblankstar
Gameplay Rating: starstarstarhalfstarblankstar
Playtime Rating: starstarstarstarblankstar
Replay Value Rating: starstarstarstarblankstar

[rating:overall]

I’m just going to say it: Fantasy Quest has a slow burn to it. Not that it’s bad once things pick up, but until it reaches that point it can be a fairly significant grind. And not the fun sort of grind, either. Thankfully once players get past that initial roadblock they’ll find a free-to-play kingdom building RPG that isn’t all that easy to put down.

Fantasy Quest is essentially two kinds of free-to-play games in one. There’s the town building with all the expectant tax collection and land expansion, and the energy-reliant RPG-ing with a number of different characters and quests. Both feed into each other, of course, with buildings created in town effecting what characters can be hired for a team and goods earned from slaying goblins and such necessary for expanding the town. It’s all fairly simple in practice but there’s also has a sort of refined elegance to the way each aspect plays off of the other, as well as how they’re both very accessible without being mindless.

The kingdom building aspects are mostly typical of a lot of free-to-play games these days with the exception of being able to raid other players’ settlements. Not that this is a new idea, but the way it’s implemented is pretty clever: stamina is needed to attack specific buildings and each hit (damage determined by the questing team, surrounding buildings, etc) coughs up various resources, including Valor that acts as a kind of special currency. What I find refreshing about it is the fact that being raided doesn’t incite rage. Sure I might lose a few coins, but I hardly lose enough to get mad over and raiding other players can more than make up for lost income.

The actual RPG-like quests can be entertaining as well, although they don’t really pick up until after a third party member is acquired. It can be incredibly slow going at first but once that threshold is passed players will find themselves with a competent group of adventurers, each with their own sets of equipment to manage and special skills to learn. It’s a little unfortunate that there isn’t a larger selection of basic units (only one of each type can be bought with non-premium currency) but it isn’t exactly a game breaking detail. A more significant (and literally game breaking) problem is the occasional crash or server hang-up while in the middle of a fight. Again, not so bad when all that’s really lost is a little time and some energy that replenishes at a fairly generous rate, but it can still be irritating.

Fantasy Quest feels a bit like a slow “me too” kind of fantasy freemium game at first, but it really does come into its own once players progress past the intro phase. It’s definitely a good time so long as one has the patience.

The Croods Review

+ Universal App - Designed for iPhone and iPad
By Jennifer Allen on March 19th, 2013
Our rating: starstarhalfstarblankstarblankstar :: VERY SHALLOW
It's tough not to be cynical when confronted by such an uninspired freemium town building sim such as this. It hardly uses the movie license well.
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