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Tower of Fortune 4 review

+ Universal App - Designed for iPhone and iPad
By Campbell Bird on July 21st, 2021
Our rating: starstarstarstarblankstar :: SKILLFUL SLOTTING
Tower of Fortune 4 is a surprisingly skill-based iteration on Game Stew’s tried-and-true slot machine rpg formula.
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Divinity - Original Sin 2 - Gameplay Journal - Part 9

Posted by Campbell Bird on July 13th, 2021
iPad App - Designed for iPad

The more I explore The Hollow Marshes, the more two things are evident: First is that The Divine Order is categorically evil. Second is that these marshes are confusing as all heck. In both video segments for today, I alternate between wandering around like a lost puppy and stumbling upon magisters that are doing bad stuff. At least one of those things makes me feel better about killing that blind, defenseless chap from the last entry.

The first video starts with me wandering up on some sorcerers that have been crucified, seemingly by The Divine Order. The nearby elf suggests there is nothing I can do to help them, though I find a way to seek vengeance soon enough. Not far from the brutal scene is a camp of dead Seekers that eventually leads me to the group of magisters that killed them. I didn't think twice about attacking, and feel like Divinity - Original Sin 2 has finally surpassed any point of sympathy or curiosity I might have had for The Divine Order. There's no perspective they could have that makes what they are doing seem worth it. They will continue to die by my hand as often as I can make it so.

In any case, my fight with these magisters got cut off prematurely, so I finish it off at the top of the second video here. From there, I find a mysterious dungeon with a cursed door that has killed some greedy magisters (good), though it doesn't really do the same to me (weird). I couldn't puzzle out how to open that door, but I found some more magisters to kill in order to meet Gareth, a Seeker who is looking for weapons that will help him steal a magister boat to get off this island. My guess is those weapons are behind that dungeon door and that that's my next step in Divinity - Original Sin 2's main quest.

All that said, I spent much of the rest of my time in this play session kind of wandering. It is almost never clear to me where I am supposed to go in this game, and the map system seems horribly unclear. Perhaps it's all these years of playing mobile games but I wish at some point there was just a way to teleport to the next thing I wanted to do or an arrow that could point me to where to go. I am finding some things along the way as I wander, but some of it is equally as puzzling so it doesn't quite feel all that rewarding.

I'm really hoping that in my next entry or two I'll have these weapons and be on a ship off this island. Only time will tell though. Maybe I'll be marooned here forever. Until next time!

View all of our other Gameplay Journal entries here.

Divinity - Original Sin 2 - Gameplay Journal - Part 8

Posted by Campbell Bird on July 6th, 2021
iPad App - Designed for iPad

The Hollow Marshes continue to get weirder and weirder the more I explore them. After some much-needed character maintenance at the top of the first video, I came across my first true crossroads in Divinity - Original Sin 2 that didn't feel like a forced choice. The second video has me actually encountering a Shrieker, which was mentioned as The Divine Order's super weapon in the previous entry, before wandering up on some more Voidwoken.

Divinity - Original Sin 2 - Gameplay Journal Part 7

Posted by Campbell Bird on June 30th, 2021
iPad App - Designed for iPad

In the last gameplay journal for Divinity - Original Sin 2, I said goodbye to Fort Joy as I wandered deeper into The Hollow Marshes, and I was not exactly prepared for what I found. This area is packed with new info and lore about what is happening in the battle over the Sorcerers (i.e. you, your party, and anyone blessed with magical abilities), but with all these reveals I also encounter more and more questions.

Divinity - Original Sin 2 - Gameplay Journal Part 6

Posted by Campbell Bird on June 21st, 2021
iPad App - Designed for iPad

Fort Joy fades into the rear-view on this entry of the Divinity - Original Sin 2 Gameplay Journal. I finally decided to take my party right to the magister leadership and strike them down. This period of the game has been the most exciting outside of the initial boat sequence, mostly because I'm not sure what is lurking beyond the walls of the military prison.

Divinity - Original Sin 2 - Gameplay Journal Part 5

Posted by Campbell Bird on June 17th, 2021
iPad App - Designed for iPad

Now that I have my quest legs, Divinity - Original Sin 2 is feeling more and more like an epic quest than a curiously rich playground. It also seems like a good sign that I'm ready to break free of the chains keeping me in this starting area to crack open this game and really see what's lying underneath.

Divinity - Original Sin 2 - Gameplay Journal Part 4

Posted by Campbell Bird on June 14th, 2021
iPad App - Designed for iPad

It only took me four entries in this journal to finally advance some quests instead of just pick them up! Fort Joy has been an entertainingly complex starting area, but it always just seemed I was spinning my tires trying to find the key to moving things forward. I was getting into fights and learning things about the world, sure, but my quest log just seemed to keep adding tasks and I wasn't sure exactly how to check them off the list.

Divinity - Original Sin 2 - Gameplay Journal Part 3

Posted by Campbell Bird on June 1st, 2021
iPad App - Designed for iPad

All last week I was away on a trip, which seemed like a good test for Divinity - Original Sin 2. Would it be a good game to actually fire up outside of the confines of my own home? It turned out to be a less than ideal test environment though as I did not take transit to my destination and my time away was full of programmed activities. During any downtime that I had, I preferred dipping into more familiar standbys like Genshin Impact or League of Legends: Wild Rift.

But now I'm back and the Gameplay Journal continues. This entry really highlights how deep a game Divinity - Original Sin 2 compared to basically any other mobile game (and arguably most other games in general), as I spent almost 45 minutes in a small prison area, and spending most of that time in a single skirmish. It was pretty awesome, but Divinity - Original Sin 2 still seems to go out of its way to remind you that all of its depth and potential comes with some jank.

Divinity - Original Sin 2 - Gameplay Journal

Posted by Campbell Bird on May 25th, 2021
iPad App - Designed for iPad

Last week, Larian Studios dropped Divinity - Original Sin 2 onto the App Store after touting in at various stage shows as an uncompromised port of the open-world role-playing game running on smaller screens. We have been eager to dig into the game to see if it's all it was promised to be, and are compiling our findings here in our Divinity - Original Sin 2 gameplay journal!

The way it works is simple: a single playthrough of the iOS port of Divinity - Original Sin 2 documented in painstaking detail via gameplay recordings and text impressions, all compiled nicely in this here post. See our opinions on the game evolve over time and decide for yourself whether this mega-ambitious mobile gambit is worth it or not.

Posts below will be updated on a regular basis until the game has been completed. Make sure to check back regularly!

Divinity - Original Sin 2 - Gameplay Journal Part 2

Posted by Campbell Bird on May 24th, 2021
iPad App - Designed for iPad

We've been continuing to plug away at Divinity - Originial Sin 2 over here, and it's been an enjoyable experience. Since it is a hefty ask for any mobile gamer to try and start playing though, we're continuing to document our time with it and post impressions as we make our way through it.

In this segment of our coverage, we've got two videos detailing the first steps you take after the prologue chapter (which you can view here). This section of the game is its first open-ended portion, though all the different quests and paths are somewhat constrained in a kind of prison camp called Fort Joy.

Divinity - Original Sin 2 First Impressions

Posted by Campbell Bird on May 19th, 2021
iPad App - Designed for iPad

We all knew Larian Studios was working to bring an "uncomprimised" port of Divinity - Original Sin 2 to iOS, but I'm not sure anyone was prepared for it to surprise release yesterday. After hearing the news, I sat down as soon as I was able to play through the game's prologue, record the entire session, and take down some first impressions. Ultimately, Divinity - Original Sin 2 is everything Larian says it is on iOS, though there are some things that stuck out to me that are worth noting if you're curious about purchasing the game.

Steam Link Spotlight - Loop Hero

Posted by Campbell Bird on March 8th, 2021
+ Universal App - Designed for iPhone and iPad

Steam Link Spotlight is a feature where we look at PC games that play exceptionally well using the Steam Link app. Our last entry looked at Fights in Tight Spaces. Read about how it plays using Steam Link over here.

Raziel: Dungeon Arena's newest character is elven druid Sarah “Pirrosa” Mander

Posted by 148Apps Staff on October 29th, 2020
+ Universal App - Designed for iPhone and iPad

Raziel: Dungeon Arena's October update offers a little bit more than usual Halloween-themed outfits you often get this time of year, though those are here too. But beyond that, there is a new character, mercenary system and much more.

In need of some assistance in battle? Then you'll probably be a big fan of the new mercenary system. This will allow you to recruit a loyal companion who will join you on the battlefield, bringing their own unique abilities with them. They can also be equipped with your choice of weapons and armour to add more strategic depth.

Genshin Impact review

+ Universal App - Designed for iPhone and iPad
By Campbell Bird on October 26th, 2020
Our rating: starstarstarstarhalfstar :: GIGA GACHA
Genshin Impact is a legitimately incredible open-world adventure with a business model that mostly stays out of your way.
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Terafyn review

+ Universal App - Designed for iPhone and iPad
By Campbell Bird on September 29th, 2020
Our rating: starstarstarhalfstarblankstar :: RANDOM ROULETTE
Terafyn is a terrifically well-balanced and satisfying card-based rpg until it’s not.
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