148 Apps on Facebook 148 Apps on Twitter

Tag: Robocalypse ยป

Tuesday Morning App HQ?

Posted by Will on September 29th, 2009

Random musings of the App Store

2 Billion Apps Served

Apple announced recently that over 2 billion apps have been downloaded from the App Store. Notable is the timing; this announcement comes only six months after the download of the billionth app, which occurred 9 months after the App Store was launched. This indicated exponential growth of the store. Obviously these numbers are a bit inflated from a developer's perspective because they seem to include free downloads, but the numbers also indicate that among the user base of 50 million, the average number of apps downloaded is 40, a surprisingly high number. In contrast, the average number of times one of 85,000 apps has been downloaded is only about 2350, hardly a safe bet for business prospects when you consider that most apps are $.99 and that Apple takes 30% of sales. In addition, these numbers are disproportionately eschewed by the top 100 apps; my guess is the median would be much lower. Despite all of your various incompetencies in managing the App Store, Apple, I have to congratulate you on a truly unprecedented event.

Critical Contrast

No matter how experienced we are here at 148apps, no two reviewers agree about every game. That's why I thought it would be nice to offer some separate best app lists, just so you'll know what we think is worth buying right now.

Will's Top 3 Current Apps (games):
1. iBlast Moki
2. Meteor Blitz
3. Unify

Will's Top 3 Apps of All Time:
1. Rolando 2
2. Real Racing
3. Space Invaders Infinity Gene

Chris's Top 3 Current Apps (games):
1. geoDefense Swarm
2. Orbital
3. Aera

Chris's Top 3 Apps of All Time:
1. Orbital
2. Fieldrunners
3. Need For Speed: Undercover
A special mention has to go out to geoDefense Swarm, as it may enter the top 3 after a bit more time spent on my iPhone.

This week's sign of the apocalypse of the world being fair and just. By Chris Hall
This space is usually reserved for calamity, but this week we have one instance of people being quite rational. Family Guy: Uncensored appeared in the app store this week for an insanely high app price of $4.99. I'm not against spending $5 on an app, as I do quite often, but this one is just bad. How can you have a Family Guy game with absolutely no voices, only text bubbles? Even a simple "giggidy" would've been appreciated given the premium app price, but I suppose that Glu Mobile just figured that the Family Guy license alone would bring customers. Apparently the people aren't biting though, as Family Guy: Uncensored is nowhere to be found in the top 100 apps.

Apps of the Week

Robocalypse: Mobile Mayhem
The strongest App Store Real Time Strategy game yet comes loaded with an extensive single player campaign, online multiplayer, and a humorous and engaging story. The game covers all of the proverbial RTS bases while forging a unique identity. My main complaint about the game is the lack of the ability to minutely control your troops, you must place "action flags" that attract your troops but don't allow for the same degree of precision. Besides this quirk, however, the game is highly recommended.

geoDefense Swarm, by guest writer Chris Hall
I usually don't work myself into MMAHQ, but I have found a new love. geoDefense Swarm (gDS) may be the best tower defense app in the app store, and with a crowded field of apps that include Fieldrunners, The Creeps!, and Sentinel, that is saying something. Unlike so many apps in the tower defense genre, including some of the iPhone greats, gDS is genuinely challenging from the start. The graphics are great in a Tron sort of way, and the sound effects are surprisingly effective. This game is not only my new favorite tower defense game, but it may be my favorite iPhone game... period.

E3 Wrap Up: Robocalypse

Posted by Chris Hall on June 22nd, 2009

I often wonder about iPhone gaming in its infancy. I get the feeling that developers are creating games in a bunch of different genres, feeling out which genres work, and which don't. It's obvious to me that platformers work fine, along with tower defense, turn based strategy, and the occasional casual game... while 3D shooters struggle due to their lack of proper controls. RTS's are on the fence in my opinion. Part of me wants to say that they can't be done correctly due to the small screen size, but another part of me thinks that the touch screen options are too much to pass up. I've seen games like Warzone Inc. implement the RTS genre on the iPhone quite nicely, but I'm still waiting for that killer app.

Ready to take on this hurdle is Vogster entertainment with their game, Robocalypse. Robocalypse is an RTS in the Warcraft 2 mold, with a good balance between lighthearted graphics and action. Written by Micah Wright and Jay Lender (an ex-writer for Spongebob), Robocalypse offers a full, 17 mission single player campaign on top of 18 multiplayer maps that can be played with 2-4 players. From what we saw of the game, it looks like an extremely funny, well executed RTS... possibly capable of outshining Command and Conquer when it arrives in the app store.

Vogster is expecting Robocalypse to launch Q3 2009.