When REKT! first came out, I was impressed with the game’s ability to channel the gameplay of Tony Hawk’s Pro Skater in a small, streamlined package. Be that as it may, I was also pretty underwhelmed with the game’s lack of content.
Fast-forward a year and a half and REKT! now has quite a bit more stuff in it. Given that the game is now more fleshed-out than ever, I went ahead and dove back into REKT! to see if it feels like more than the proof of concept it felt like at launch.