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Real Racing 3 Drives in the Enzo Ferrari in the Latest Update, Adds Over 100 New Events and Race Replay Capabilities

Posted by Andrew Stevens on November 22nd, 2013
+ Universal & Apple Watch App - Designed for iPhone, iPad and Apple Watch

Real Racing 3 makes all Ferrari fans happy once again as it receives new vehicles from the popular car manufacturer. The update adds the Enzo, 458 Spider, and 599 GTO Ferraris along with weekly time trial tournaments and 4 New event series that hold over 100 new events within. The update also adds race replays that let users view the entire race with a full cinematic camera. Talk about a great time to add that feature with the three new Ferraris in town!

GT Racing 2 Races Against Real Racing 3 in a Battle of Tracks, Cars, and More

Posted by Andrew Stevens on September 24th, 2013

GT Racing 2 is on its way and Gameloft wants to make sure we have all the right stats to help us get even more excited for the game. Driving head-to-head against Real Racing 3, check out some of GT Racing 2's numbers in comparison:

GT Racing 2 has 67 cars at launch and a total of 35 manufacturers while Real Racing 3 has 67 cars after 3 updates and only 16 manufacturers. GT Racing 2 features 13 tracks compared to Real Racing 3's 10 tracks. Also, for those who like a little more change in the weather, GT Racing 2 has day, night, twilight, and rain, while Real Racing 3 only has day and twilight.

I look forward to learning more and actually getting my hands on with GT Racing 2. We'll wait to see how well it handles on those 13 tracks before getting any more excited.

Real Racing 3 Update Drives In Seven Generations Of The Porsche 911

Posted by Andrew Stevens on September 5th, 2013
+ Universal & Apple Watch App - Designed for iPhone, iPad and Apple Watch

Porsches are such beautiful cars, and now we can all enjoy seven generations of the Porsche 911 in the latest Real Racing 3 update. This includes the 911 Carrera RS 2.7 (1972), the 911 GT2 (2003), and the brand new 911 RSR. The update also comes with a new Porsche-themed series to race in that's all about the 50 years of the 911 Series.

Check out the beautiful Porsche-filled trailer below! I love Porsches!

Real Racing 3 Drives In Classic Cars From Dodge and Shelby In Its Latest Update

Posted by Andrew Stevens on August 21st, 2013
+ Universal & Apple Watch App - Designed for iPhone, iPad and Apple Watch

Real Racing 3 has received a new update that adds even more cars to the game, including muscle cars from Dodge and Shelby. The update also includes a new series of events to go along with the theme of classic muscle cars.

There are a few enhancements to note as well, such as faster and more accurate skill adjustment for better competition and improved cameras that provide an even better sense of speed.

Check out these classic beauts in the trailer below!

EA Makes More Money Through App Store Than Any Other Service

Posted by Andrew Stevens on July 25th, 2013

Touch Arcade reports that EA is making more money through its workings in the App Store than it is through any other service, including its own Origin service.

EA pointed out that The Simpson: Tapped Out, Real Racing 3, and The Sims FreePlay are all bringing in buckets of cash, all three of which are free-to-play titles. The Simpsons: Tapped Out actually had its biggest quarter yet while Real Racing 3 continues to average around 2 million active users a day.

5 Years and Counting - The App Store Then and Now

Posted by Rob Rich on July 12th, 2013

Over one million apps have made their way onto the App Store during its five years of existence. A million. That's a pretty miraculous number when you think about it. However it's not the amount of apps we have to pick from that I find so fascinating, but rather just how much things have changed since 2008. Pickings were comparatively slim at first, and many developers were just starting to dip a toe in the waters of Apple's new smartphone.

On top of that, the technology itself has changed tremendously in a relatively small amount of time. It makes me wonder if anyone from 2008 would even recognize current iOS devices, and by extension the App Store. Would a newer Apple initiate have any idea what they were looking at if they somehow managed to take a trip to five years ago? I think it warrants a look at how the hardware, the App Store, and the apps contained within it have evolved.

2008 - The Beginning of the Beginning

The App Store's first year was a rough but promising one. The iPhone 3G rolled out to coincide with Apple’s new software venue and the original iPhone was still viable. The iPod touch was also present and accounted for, while the second generation appeared closer to the end of the year. Even at this point many developers were eager to push these early iOS devices to their limits, to make them more than just a phone or an .mp3 player with a fancy screen.

Handy apps like Pandora Radio, Last.FM, Facebook, and Yelp were to be expected, but that didn't make them any less impressive to have on a handheld platform. Others such as the intuitive personal organizer Evernote, the eerily accurate song-identifying app Shazam, eWallet’s convenient and secure account password management, and MLB At Bat with its extensive baseball coverage further capitalized on the particulars of the hardware and its general portability. Of course there were also some pretty unnecessary options out there, too. Flashlight kind of served a purpose but was also fairly pointless. It wasn't as bad as stuff like More Cowbell!, though.

At the same time, the games available on the App Store were beginning to show people that "mobile" didn't have to equal "mediocre." Sure there were a few simple ports of the odd classic such as Ms. PAC-MAN, Vay, and Scrabble, but there were also some impressive iOS renditions of popular console games like Super Monkey Ball coming out. Potential mobile gamers also had a few really special titles such as Galcon and Fieldrunners to tide them over. When all was said and done there were over 7,500 apps on the App Store by the end of the year, with more being added every day.

2009 - Moving Right Along

The following year saw even more impressive releases as Apple's digital marketplace began to expand. The second generation of iPod Touch was the bright and shiny new toy at the time, but it was followed shortly by the iPhone 3GS in June while the latest and greatest third generation Touch closed out the year in September. It all meant better processors, better CPUs, more advanced operating systems, and so on. All stuff that developers needed to acclimate to, but also stuff that meant they could push their boundaries even further. There was no loss of steam when it came to content, either: the App Store finished off 2009 with well over 100,000 apps available.

Many of the basic smartphone necessities were covered, but there was room for so much more. Especially while the technology was improving. Plenty of people used their iPhones as phones, sure, but with the addition of Skype they were able to enjoy the added functionality of instant messaging and voice chat without cutting into their data plans (so long as a wifi connection was present). Big companies were really starting to take notice as well. That same year Starbucks and many other big businesses threw their virtual hats into the ring with their own apps designed to make life a little bit easier for their iOS-using customers. Practicality was also becoming an even bigger focus. The Kindle app gave iOS users a practical e-reading option, and Dropbox was there being Dropbox. By which I mean "an awesome and super-convenient way to transfer files between multiple platforms." And this same level of refinement could be seen creeping into the games as well.

So many of the App Store's most notable games and franchises came out around this time. It was almost a mobile rennaisence of a sort. This was the year Real Racing first blew mobile gamers' minds, even causing some of them to question the legitimacy of in-game video footage until they were able to see the finished product for themselves. Zenonia was just a fledgling action RPG at the time, and while a lot of people liked it I doubt they knew just how many sequels it would spawn. The same goes for Pocket God, although with updates rather than multiple releases. Flight Control began to eat away at peoples' free time, Angry Birds and Doodle Jump hit it big (like, super big), and Myst and The Sims 3 further displayed the potential for major releases on mobile platforms. Oh, and Canabalt almost single-handedly invented and popularized a genre.

Real Racing 3 Shifts Into Dubai, Adds Lexus and Dodge Cars

Posted by Andrew Stevens on May 30th, 2013
+ Universal & Apple Watch App - Designed for iPhone, iPad and Apple Watch

Real Racing 3, in the latest update, speeds onto the challenging Dubai Autodrome. The new Dubai track has 6 different layouts with day and twilight racing for you to navigate. There are also new vehicles available as Lexus has brought its Lexus IS-F and Lexus LFA to the game, while Dodge adds the Dodge Charger RT and Dodge Charger SRT8.

Now, go dominate the new track, and check out the 50 new events while you're at it!

Real Racing 3 To Speed Through Dubai In Coming Update

Posted by Andrew Stevens on May 28th, 2013
+ Universal & Apple Watch App - Designed for iPhone, iPad and Apple Watch

Pocket Gamer reports that the Real Racing 3 will receive its second content update soon, The Dubai Update. According to the Real Racing Facebook page, the update will feature twilight racing at the Dubai Autodrome, along with new cars and events. Check out the short trailer below to get a quick glance at what's soon to come.

Real Racing 3 Chevrolet Update Is Out Now

Posted by Andrew Stevens on April 11th, 2013
+ Universal & Apple Watch App - Designed for iPhone, iPad and Apple Watch

It's time to grab the Camero ZL1 or Cobalt SS because the Real Racing 3 Chevrolet Update is live in the App Store. A new event type, Hunter mode, is also available, allowing players to pursue and overtake the hunted car within a single lap. There are also over 100 new events to partake in as well.

Real Racing 3 Update Nears The Finish Line

Posted by Andrew Stevens on April 5th, 2013
+ Universal & Apple Watch App - Designed for iPhone, iPad and Apple Watch

A new Real Racing 3 update, named The Chevrolet Update, will be available soon. It will include the Chevrolet Cobalt SS and Camara ZL1. EA is also introducing a new Hunter mode, Cloud Save functionality and over 100 events to the game, along with additional features and tweaks. Stay tuned over at the Real Racing Facebook page for more details as they surface.

The Portable Podcast, Episode 177

Posted by Carter Dotson on March 5th, 2013

Pandas are not bears. Please stop emailing Taco Graveyard about it, they know.

On This Episode:

  • Carter and Rob Rich discuss the big release of the past week, Real Racing 3, which they each reviewed on Android Rundown and 148Apps respectively.
  • Taco Graveyard's Salvatore Gionfriddo talks about the work that went into Penumbear, and how the game's many levels were created.

  • Episode Cast:

  • Host: Carter Dotson
  • Guest: Rob Rich, 148Apps
  • Guest: Salvatore Gionfriddo, Taco Graveyard
  • Music:

    How to Listen:

      Click Here to Subscribe in iTunes:

    Apps From This Episode:

    This Week at 148Apps: February 25-March 1, 2013

    Posted by Chris Kirby on March 2nd, 2013

    We Are The App Experts

    Every week, the 148Apps reviewers sort through the latest apps, find the good ones, and write about them in depth. The ones we love become Editor’s Choice, standing out above the many good apps and games with something just a little bit more to offer. Want to see what we've been up to this week? Take a look below for a sampling of our latest reviews. And if you want more, be sure to hit our Reviews Archive.

    Files App is a pretty handy utility to have around on an iOS device. It makes it quite simple to browse as well as transfer files and hardly any set up is required. Offering a simple and clear interface, the opening screen displays everything the user could need at first glance. Folders and thumbnails of files are pictured, with it down to the user to organize things however they want. A tap of the plus sign, intuitively, leads users to adding content for themselves. It’s possible to import photos from the camera roll, as well as get files directly from within the Mail app. I’d have liked the ability to import all my photos at once with a select all button, but otherwise, it’s smooth sailing. Adding files from a Mac or PC is just as easy, offering USB based options as well as a way to browse via a web browser. This took no time at all to set up and it was very easy for me to drag and drop files between my laptop and iPhone. Import features are also available via Dropbox, Box and Google Drive. --Jennifer Allen

    The only thing more daunting than reviewing a game from a significant iOS series is doing so when it’s surrounded by both hype and controversy. It’s probably fairly common knowledge at this point that Real Racing 3 has gone free-to-play, which is where the bulk of the controversy comes from as lots of fans are understandably worried about what such a change could mean for their beloved franchise. It’s also been widely publicized that Firemonkeys has incorporated what they call “Time Shifted Multiplayer” into their new baby, which is something that they feel could change multiplayer mobile games forever. These are both complex issues that warrant some discussion but the important thing to note is that Real Racing 3 is very, very awesome no matter how people might feel about it going free to play. --Rob Rich

    I receive what seems like hundreds of emails a week. Many of these emails are exclusive offers and discounts to my favorite stores, but they quickly become buried as new email arrives in my inbox. While it would be ideal to send these to a separate folder, I still have to take the time to sort through them all to see who has the best deals this weekend. Sift solves the dilemma of cluttered shopping emails by combining them into an HD shopping experience. Instead of sorting and organizing to find the best deals, use Sift to create a personalized shopping list. --Angela LaFollette

    The Gods: Rebellion is literally the Chinese version of God of War. Not only is it made by a Chinese developer (with some interface elements that periodically match) but it’s also the same essential story as Sony’s action series: man rebelling against the gods, but this time it involves the Chinese mythical character Fu Xi fighting for mankind’s freedom against a bunch of deities, by killing everything that stands in his way. --Carter Dotson

    Other 148Apps Network Sites


    If you are looking for the best reviews of kids' apps and/or Android apps, just head right over to GiggleApps and AndroidRundown. Here are just some of the reviews these sites served up this week:

    GiggleApps
    Just Going to the Dentist – Little Critter is an adaptation of the title of the same name – part of the Little Critter series of storybooks now available in application form. As the name may imply, this is the story of the Little Critter’s trip to the dentist. In this world, Little Critter is an anthropomorphic animal – a little boy who has been found to be relatable to by children for many years. --Amy Solomon

    Sleep Well My Pet! is a simple and sweet collection of sleeping animals, relaxing to children, hopefully helpful in lulling them into slumber as well. Easy to use, one can watch a slide show or scroll through these sleepy, charming images of animals such as dog, panda, pig or lion – all with their eyes closed as they rest. Non-mammal animals are included such as flamingos or green frog which are interesting as well as peaceful images. --Amy Solomon

    Futaba Classroom Games For Kids is a unique game app for children, educational as well as fun. This app, a digital quiz game for both multi – as well as single players, really stands out because an adult can program the questions children answer to a wide age range of abilities from preschool age through the 10th grade as well as easy, medium or hard questions for these grades. --Amy Solomon

    AndroidRundown
    Feb 28, 2013Share This

    Amelia vs the Marathon is a fun game with a fun storyline that brings us back to the wisful times when kneecapping rivals was all the rage. Amelia is an up-and-coming marathon runner with more than a bit of talent. So much so, that the current champion decides to, uh, slow her progress, Tonya Harding style. Using henchmen and objects, the champion decides to derail Amelia’s dreams. Physically. The game was an action thriller, and it had the graphics to match. The excellent use of colors started with the stills in the cutscene. Bright primaries buttressed with changing backgrounds worked well to frame the gameplay. The animations were delightful cartoony. --Tre Lawrence

    In past columns, we have taken a look at a few different devices that were created to help silently or casually display notifications. The majority of these are lamps or LED strips that have built in WiFi or Bluetooth technology. One was a charm that attaches to a purse or bad and lit up for calls, messages, and other notifications. These are all great for lounging around the house or driving in the car but their day to day practicality remain a question mark. Being a college student I spend a lot of time in places where I would like to receive notifications but cannot because of the distraction to those around me. Obviously, my phone cannot start blaring Alice in Chains during a Circuits lecture, but I will not say that I am one to strictly abstain from texting in class. Those who work in office settings may find themselves in similar situations with email and annoying SMS notifications. Hailing from Seattle, the engineering duo of Paul Hornikx and Rudi Beijnen have an incredibly simple, elegant, and practical solution to all of these problems. Their idea is called the Embrace+, and is an idea so ludicrously simple that I have a hard time coming to grips with the fact that I did not think of it first. --Joseph Bertolini

    Real Racing 3 is a the rare kind of stand-out title that just isn’t frequently seen on mobile. It’s the third in a long-running series from a prominent developer, EA’s Firemonkeys, born from the merger of the creators of Real Racing, Flight Control, and Spy Mouse with the studio that made Dead Space and Mass Effect Infiltrator for mobile. It’s got production values that are rarely seen on mobile, and a hype cycle that’s out of this world by comparison. The constant release schedule on mobile platforms means that it’s always game in, game out. Done, done, on to the next one. For a mobile game to attract pre-release attention, it has to be something truly special. Real Racing 3 is just that kind of game. It’s visually-stunning, and its business model, depending on its success, could have a massive impact on how mobile gaming works in the future. But as a game? Well, it has its fun moments, but it falls short of greatness, of being truly compelling as a game. --Carter Dotson

    Real Racing 3 Recap and a Contest with Prizes!

    Posted by Rob Rich on March 1st, 2013
    + Universal & Apple Watch App - Designed for iPhone, iPad and Apple Watch

    Wow, what a month it’s been for racing fans. Specifically Real Racing fans! You might recall how we kicked things off with our three-part series documenting the history of the Real Racing series, Firemint’s (now Firemonkeys’) approach to designing the first two games, and a peek at Real Racing 3’s Time Shifted Multiplayer that everyone’s been talking about. If you don’t recall you should give them a read. You know, for science or something. Not because I wrote them and am proud of my work or anything.

    Of course that was just the beginning. There was also our look at Real Racing 3’s first true hands-on demo. And of course that whole free-to-play business that turned into something of a debacle. Let’s not forget the seething jealousy that was undoubtedly felt when we all found out both New Zealand and Australia were getting the game a couple weeks earlier than the rest of the world!

    Before we knew it, Real Racing 3 was only a week away. Our lord and master, Jeff Scott, really dug into the mathematics at play and analyzed the in-game economic structure, for better or for worse. Blake Grundman followed with a look at the top 5 drool-inducing rides players can get their hands on (thus far), and soon after that Carter Dotson stepped up with a look at the 5 most alluring real-world racetracks on offer. Finally, the week was capped off with Carter’s in-depth look at Time Shifted Multiplayer while Jeff hopped back in the driver’s seat (sorry, I’m only human) one last time to bestow his Real Racing wisdom with an impressive number of tips and tricks. We also reviewed it, of course.


    Get Racing - we've got prizes!

    Since it’s been something of a non-stop Real Racing 3 party here at 148Apps we wanted to draw things to a close with a bit of style. Which is why we’re going to capitalize on all the spirit of Time Shifted competition and challenge you, our readers, to a race. Specifically the Pure Stock Challenge, Indianapolis Motor Speedway, Nissan Silvia (S15) Showcase Cup race pictured above. I think I’ve typed that out correctly. Why this event? Because it requires one of the first cars new players will have access to and doesn’t allow for any other; providing as even and easily accessible a playing field as we could find.

    All you have to do is drive your heart out. Snap a screen shot (hit the Power and Home buttons on your iOS device at the same time) of your best time and post it in the comments below along with your Game Center username. We’ll pick random winners from all of the entries and post the results here on Monday (3/4) afternoon.

    The prizes? We'll give away three $10 iTunes gift cards to spend how you see fit. Although in the spirit of the contest we’d suggest something like, oh, maybe the Race Car Booster Pack that includes 65 gold and a 2010 Dodge Viper SRT10 ACR-X?

    Update: We'll contact our three winners via email. Thanks for playing and look for more Real Racing 3 contests coming up soon.

    Real Racing 3 - Tips, Tricks, and Cheats or at Least Dirty Tricks

    Posted by Jeff Scott on February 28th, 2013

    Now that Real Racing 3 is out, we are going to give you some tips to get the best times and have the most fun with Real Racing 3. All of that with an eye toward how you can minimize any real money investment in the game.

    Real Racing is the most beautiful racer on any mobile platform, and it's free, so there is no reason not to try it. I've played Real Racing 3 for around 30 hours total now, let me give some tips on how to get the farthest possible in the shortest amount of time and without paying a thing.


    Racing Tips

    Manual brakes = faster times. The main tip I can give is one that I still haven't mastered completely myself, turn the braking assist to low or even better off. Of the three assists in the game it makes the most difference in your racing times/speed. When the computer does all of the braking for you, it does so very conservatively. If you can at least turn braking to low, it will greatly decrease your times. One thing to remember, you can change this in-race, at any time. Hit the pause button and you can then get to the settings in the lower left of the screen. (See more dirty tricks below)

    Get inside, quickly! You start in last place in every single race. Seems unfair, but get used to it. You can usually jump up at least half way up the standings in the first couple turns with smart maneuvering. The key here is to not follow the car in front of you. If you do that you can only go as fast as they are going, and the car in front of them, etc. Pick your own path, preferably on the inside of the turn, and zoom past the other cars as they all line up and then slow down when the car in front of them does. It's best to not follow another car at any other time if at all possible, you get no advantage from drafting and will be more likely that you will need to slow down to avoid hitting the car you are following.

    Build your stable of cars, smartly. You will need a single car that is one of the 3-4 for each circuit to race in that circuit. But you will need all of the cars in the circuit to complete it 100% as there will be races that require each car in the circuit. You should also note that most cars you purchase will be able to race in more than one circuit -- just check out the list on the main page to see the circuits you have access to.

    All You Need To Know About Real Racing 3 Time Shifted Multiplayer

    Posted by Carter Dotson on February 28th, 2013

    Real Racing 3's standout feature just might be Time Shifted Multiplayer. This feature takes the performance of actual players, and makes them the racers that you then compete against. There are no fake computer opponents; every event is a race against actual people (though not their exact performance, per se, because it is possible to interact with the cars). Still, the whole game is one entire multiplayer race, and every event presents an opportunity to not just get first place, but to beat the actual times of real people, including friends' times. It's extremely satisfying.

    However, this feature can be confusing when trying out the game for the first time. When you see that you're racing some random schmucks and not your friends, you might wonder. To alleviate any potential confusion, then, here are the answers to some frequently asked questions about Time Shifted Multiplayer.

    How do I race my friends?

    You just need to add them to your friends list on either Game Center or Facebook. As they download and play the game, they will be added to your friends list and they will start to populate the race grids. There's nothing you necessarily need to do manually to be racing friends--the game handles it all automatically. And it's not just ghost performances that you race against: in time trial and top speed events, their ranks are what you need to top.

    So what's that invite button on the left sidebar for?

    It's meant to invite friends who aren't on Game Center or that you haven't added yet to join your friends list, or to invite existing Facebook friends to download the game. There's no need to do anything to add your existing friends who play the game to your in-game player list, the game will add them automatically.

    Why am I racing all these people who aren't my friends?

    Well, that's for two reasons: one, if you don't have enough friends to fill out a race grid then it will use other people from the internet. Two, the game will try to provide a fair challenge when trying to earn trophies. If friends fit that bill, they will be your competitors in that race. This is meant to provide a sense of balance, as if you just had friends who were really good, then it would be impossible to get the top-3 finishes necessary for trophies. Conversely, if you outclass your friends, then it would be way too easy to succeed.

    So how do I actually race my friends?

    Get a gold medal on a track, and the game will focus on making you race friends, especially ones with better times than you, in order for you to try and beat their times.

    Is there any benefit to adding friends to race against?

    Well, there's certainly pride: seeing the name and avatar of a friend disappear in your rear view mirror is plenty satisfying. Plus, they get a push notification saying that you've bested them. It's more of a push humiliation, really. However, as a more tangible benefit, the game also grants cash bonuses for beating the top times of your friends.

    Have any more questions about Time Shifted Multiplayer? Ask us in the comments below!