Tag: Racing »
With KartRider Rush+ making a splash this past week, we figured it was high time we updated our list of the best mobile racing games out there. From realistic racing sims to futuristic arcade racers (and even racing management games!), check out our top picks for the absolute best games for those with a need for speed.
KartRider Rush+ continues to be a surprisingly refreshing and fun kart racer that's entirely free-to-play. The main reason for this is just how high its skill ceiling is. Check out the video above if you're curious to know what top level play looks like.
In case you're looking to dive in (or already have) and are looking for tips to be a better racer, take a look at some of these tips and strategies to up your game instantly.
It's hard to find good racing games on mobile. Most of them are free-to-play, and free-to-play racers generally suck. Even Nintendo couldn't put together a competent Mario Kart game, opting instead for a weird score chaser that resembles--but feels nothing like--actual Mario Kart.
So, when Nexon released KartRider Rush+ earlier this week, I had low expectations, but I decided to boot it up and try it out anyway. I played a few races, and then I played some more. Then I joined a racing club, found myself friending people, and racing even more. Before I knew it, my week was consumed with playing KartRider Rush+ because--somehow--it has managed to create a free-to-play racing experience that actually feels good.
Compulsive Entertainment’s high-octane arcade racer, Adrenaline, has now made its way to the App Store following a successful launch on Google Play. It’s a ton of challenging, fast-paced fun, boasting easy-to-learn controls and a varied selection of tracks to master.
There are two different modes to take on: Quick Race and Career. Of the two, you’ll likely spend most of your time working through the 9 Career races. Tracks here range from tight bridges to hazardous mountainsides, and the difficulty curve throughout is smooth and fair. By the time you reach the later levels, you’ll be well on your way to mastering tight corners and other such tricky manoeuvres.
It’s been this way for a while now, but playing Hot Wheels Infinite Loop really highlights a big issue with free-to-play mobile racing games: They suck. It doesn’t matter if you’re trying going for realism, cart racing, or arcade nonsense, they’re all bad, and mostly in the same way.
Last week, Rush Rally 3 got updated with live events, and it’s one of the best things to happen to racing games on mobile. Prior to this update, the game already had multiplayer, but live events are more convenient in the sense that it’s somewhat asynchronous.
Instead of having to wait to match with other players in a lobby in order to play with them, live events allow the entire Rush Rally 3 community compete for the best time across six courses. This operates almost exactly like the game’s Career Mode, except you’re competing against human players and the events last a few days.
It’s a really genius move, as it makes sure you’ll basically never run out of Rush Rally 3 to play. There will always be a new event and new times to beat. If you aren’t quite up to snuff on your rally racing skills, you can also choose to frame your times in competition with your facebook friends instead of the global player charts.
In order to access live events, though, it will cost you a little money ($1.99). This seems more than reasonable though, as it adds a tremendous amount of replayability, and the good kind, too. As opposed to free-to-play racers that want you to grind or pay to become competitive, I found Rush Rally 3’s live events something I could immediately hop into and post respectable times, and I look forward to doing so again for the next event.
Come join me! Download Rush Rally 3 and add me as a friend (namestolen) so we can enjoy a great, premium racing experience together.
With the recent release of Rush Rally 3, it's easy to be excited about mobile driving games. Figuring out what games in this genre are worth picking up, on the other hand, is a whole other story.
Forget things like the Asphalt series, CSR Racing 2, or Need for Speed No Limits. Those games all may promise fast and fun cars, but they are all compromised experiences at best, not to mention the fact that they're all free-to-play. Check out these picks for the best premium driving experiences available on the App Store.
“Absolute Drift feels positively incredible when you finally learn to coast around a corner in a perfect arc, but doing this takes quite a bit of practice and feels nigh impossible without a controller. If you happen to have an MFi controller handy and a bit of patience though, it can be a really rewarding experience that feels completely unlike any other driving game on the App Store.”
Assemble at the starting buoy, rev your jet skis and get ready for some high-speed, seafaring fun. Aqua Moto Racing 2 is now available on Android. When it was first released on iOS the game managed to earn an impressive 85% on Metacritic. Now Swedish developer Zordix is hoping to match that success with the new-and-improved Android version.
Personal watercraft (PWC) racing games are a rarity, and it makes a refreshing change to the usual tarmac strips and snarling whips of F1. As you’d expect, in Aqua Moto Racing 2 your main mission is to win. Compete in successive races around challenging courses, unlocking and modifying PWCs as you go. There are 48 courses in all, set in sunny island locales with water bluer than Sonic. The courses are spread across 14 championships, giving you a real sense of progression as you conquer each one.
Big news dropped this week as Gameloft announced they’ve soft launched Asphalt 9: Legends in the Philippines. This has caused quite a stir primarily because the Asphalt games are among some of the best-looking racing games on the App Store. Heck, you might have already started looking at screenshots and are wondering if you should make a Philippines App Store account just to check it out for yourself. Well, if you are, I’m here to tell you that you shouldn’t, and here’s why: